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Garrett Eastman

The Late Modern Hero's Quest for Meaning - A case study on the psychological constructi... - 0 views

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    "This essay focuses on two cases studies that include two game designers' views of meaning- making construction in games and an analysis of their corresponding games. This is placed in relation to the late modern Sweden context. The study examines how the designers conceive purposeful play by employing a multi-disciplinary approach consisting of Pruyser's three-world model, Bell's ritualization framework, and, Howard's quest theory. Such a study is relevant due to the new ways meaning-making is actively produced within games and contributes to the understanding of meaning-making in late modern Sweden."
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