Abstract: "The intent of this research is attempt to discover what makes a multiplayer game fun, for it is
the fun which will take the game from simply being a one off diversion and instead become a
go to object in the social consciousness, no different to a pack of cards. "
"Abstract-Implementations of mobile games have become
prevalent industrial technology due to the ubiquitous nature of
mobile devices. However, simultaneous-movement multiplayer
games - games that a player competes simultaneously with other
players - are usually affected by such parameters as latency, type
of game architecture and type of communication technology. This
paper makes a review of the above parameters, considering the
pros and cons of the various techniques used in addressing each
parameter. It then goes ahead to propose an enhanced
mechanism for dealing with packet delays based on partitioning
the game background into grids. The proposed design is
implemented and tested using Bluetooth and Wi-Fi
communication technologies. The efficiency and effectiveness of
the design are also analyzed."
Abstract: "With the growing availability of personal
communication devices we are witnessing a tremendous increase
in the demand for mobile services based on location and context.
Mobile gaming is, of course, following this same trend.
Unfortunately, differently from other services, location- and
context-based gaming strictly requires near-field communication
to interact with nearby players in order to create teams and
arenas. Since currently adopted technologies suffer from
scalability (Bluetooth) or energy (WiFi) constraints,
Opportunistic Networks (ONs) have already been addressed as a
viable solution to involve a considerable number of players on a
wider area. While massive multiplayer games are commonplace
on wired networks, it is not yet clear how player experience is
affected by the increased delay and probabilistic message
forwarding introduced by a huge population over an ON. In this
paper we address this problem by proposing an opportunistic
collaborative game, which is meaningful for the category of
collaborative puzzle games, and evaluating its playability and
scalability by means of simulations on a real city topology."