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Garrett Eastman

Comparative Study of QoE Measurement Techniques - 0 views

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    Abstract :"Quality of experience (QoE) is a measure of the customer's experience with a service. In an online gaming scenario, players expect the experience to be realistic, continuous and precise. It is important to know not just the end user's experience but also the probable cause of the experience, good or bad. Understanding the cause is essential for improving the game design via a feedback loop, which in turn con- tributes towards game longevity. We begin by focussing on two broad categories of the QoE measurement tech- niques for gaming scenario, subjective and objective measurement. We then study two frameworks, One-Click[4] and Perceptual View Inconsistency[5] from the perspec- tive of the scenarios in which they can be applied, their ability and more importantly, their inability to measure certain aspects of end user experience, and the diculties encountered while applying these techniques. Subsequently, we try to propose a sim- ple scheme in which both of these techniques can be used to complement each other in a real life scenario, and get the best out of both."
Garrett Eastman

Defining Usability Quality Metric for Game Prototype Using Software Attributes - 0 views

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    From the abstract: "This study presents the defining usability quality metric for game prototype using software attributes by referring to ISO Standards 9126 - 3: Software Engineering - Product Quality, with the adaptation for the quality as surance and measurement during game p rototyping period. In order to be fully utilized and optimized the effectiveness of the proposed quality metric, it is best to define the development process environment and its application simultaneously."
Garrett Eastman

Early Usability Evaluation in Model-Driven Video Game Development | ResearchGate - 0 views

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    "07/2012; In proceeding of: The 11th International Conference on Software Engineering Research and Practice (SERP 2012), At Las Vegas, USA ABSTRACT Usability is considered a relevant quality factor in video games. However, usability evaluations are usually performed too late in the game development lifecycle. We present a usability evaluation strategy that can be used in early stages of model-driven video game development approaches. The usability evaluation is based on a Video Game Usability Model, which extends the usability characteristic of the ISO/IEC 25010 (SQuaRE) standard by incorporating measurable attributes and measures related to the video game domain. The traceability established between the models that are produced in a modeldriven development process and the corresponding source code allows performing usability evaluations on these models, facilitating the early detection/correction of usability problems that may appear in the final video game application. To show the feasibility of this approach, we have performed an early usability evaluation of a video game for the XBOX360 platform."
Garrett Eastman

2012 Awards " Serious Play Conference - 0 views

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    The International Serious Play Awards is a recognition program honoring outstanding examples of single player serious game titles that deliver high quality of engagement and measurable training or learning opportunities. Any organization or individual that has created or contracted for a serious game or simulation using commercial off the shelf (COTS) platforms is eligible to enter the International Serious Play Awards Program." Deadline May 31, 2012, June 30, 2012 for student entries
Garrett Eastman

HTML5 Cross- Platform Game Development - 2 views

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    From the abstract: "In this paper, I present and compare a number of cross-platform compilers. While the overview alone indicates which cross-compiler may be appropriate for the needs of a given project, the study in this paper reaches beyond that. I also present tools to support the development process and using them I create a working title. It leads to a series of tests measuring the quality of experience and showing that even very simple methods may have impact on the end-user."
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