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Garrett Eastman

1.2 Billion People Live in Poverty - Rockefeller Foundation and Institute for the Futur... - 0 views

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    "Impact Game Launches to Find Solutions to Solve Global Poverty" designed by Jane McGonigal called "Catalysts for Change"
Garrett Eastman

Visual Communicators Made Through Play: A Game for Learning in Graphic Design - 0 views

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    Abstract: "This paper explores the possibilities of game-based learning within the context of a graphic design education. A global network now exists that puts all professionals in competition with one-another, and in order to stay competitive as educators, we must be able to produce professionals that can solve problems creatively. However, traditional teaching methods may in some contexts be unable to provide the kind of education students need, and initial research suggests that game-based learning may be a viable solution. This study establishes a framework of good game-based learning principles and a design for a video game to be used in a teaching environment. Primarily target audiences are teenage students, roughly ages 10 - 14, and college level undergraduate students, ages 18 - 25, of all genders. This video game is intended to teach players situated meanings for key visual communication concepts of grid and modularity, in a way that allows them to create high level relationships between these and their creative work."
Garrett Eastman

The Scientific Community Game - 0 views

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    "The key contribution of this paper is a simple protocol language which is at the heart of defining constructive claims through games. Our protocol language generalizes the class of claims that can be expressed in predicate logic. We build on the long tradition in logic and games of imperfect information: our protocol language can also express indeterminate claims, such as "I am better than you at solving this problem." The purpose of SCG is to provide a helpful framework to develop and disseminate the world's constructive claims in formal scientific domains. The development of claims is both collaborative and selfevaluating using the global brain."
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