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Demetri Orlando

Stanford Design Thinking Resources - 0 views

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    great set of documents and resources for getting into design thinking
Demetri Orlando

Iste google apps2012 - 0 views

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    Great set of slides from Helen Barrett on the Whys, Whats, and Hows of portfolios
Demetri Orlando

Online Resources | 3D Printing Librarian - 1 views

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    Nice set of links to 3D printing resources
Megan Haddadi

Replicating Success: Project-Based Learning | Edutopia - 0 views

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    How to recreate the learning strategies of a renowned charter school in a traditional middle and high school setting.
Megan Haddadi

Critical Explorers - 0 views

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    Gritical Explorers Help teachers involve students in real intellectual work - in thinking critically and constructing knowledge as they investigate historical artifacts and other materials that engage their minds and imaginationsCollaborate with teachers in their classrooms to design and document explorations and to develop and share inquiry-based curricula and instructional approachesPromote the exchange of curricular experiences and ideas through an expanding teacher network, setting the stage for authentic, democratic learning in Greater Boston and beyond.
Megan Haddadi

Legos for the Digital Age: Students Build Imaginary Worlds | MindShift - 0 views

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    gaming in the classroom Elementary computer teacher Joel Levin uses the digital game Minecraft in the second-grade classroom. In the game, players scavenge for resources and use 3D blocks to build projects that can be wholly determined by the user or the teacher. "I'm able to construct these elaborate experiences, settings, and stories for the kids to move through. Rather than having to shoehorn a lesson around a game, I'm able to think about what I'm trying to teach and then design an entire world around that
Demetri Orlando

Middle School and High School Collaboration Rubric - 0 views

    • Demetri Orlando
       
      could add "takes initiative" to this entrepreneurialism too ability to lead a collaborative setting etc
Demetri Orlando

Show The Learner Visible Signs of Their Learning « Karl Kapp - 0 views

  • One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.
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    A principle that ought to be applied in more learning environments (visible mastery/ability to solve a problem)
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