Skip to main content

Home/ BBN School/ Group items tagged computational

Rss Feed Group items tagged

Demetri Orlando

http://services.google.com/fh/files/misc/trends-in-the-state-of-computer-science-report... - 0 views

  •  
    Google's report "Trends in the State of Computer Science in US K-12 Schools"
Demetri Orlando

A new paradigm for evaluating the learning potential of an ed tech activity - 0 views

  •  
    Academic paper by Gary Stager describing levels of computer use by students. He critiques the LOTI scale, NETS, etc. and offers a more vivid description of engaging student use of computers.
Megan Haddadi

Summer Prof Dev- Google's Computer Science for High School - 0 views

  •  
    CS4HS (Computer Science for High School) is an initiative sponsored by Google to promote Computer Science in high school curriculum. With a grant from Google's Education Group, universities develop projects including workshops for local high school CS teachers that incorporate informational talks by industry leaders, and discussions on new and emerging CS curricula at the high school level. On this site, you'll find information on how to hold a CS4HS program and workshop at your university, information for workshop attendees and partners, and other helpful resources. We currently offer CS4HS grants in the US, Canada, and Europe, Middle East and Africa. February 18 - Online Application closes visit http://cs4hs.media.mit.edu/
Demetri Orlando

Why Schools Must Move Beyond One-to-One Computing | November Learning - 1 views

  • Perhaps the weakest area of the typical one-to-one computing plan is the complete absence of leadership development for the administrative team—that is, learning how to manage the transition from a learning ecology where paper is the dominant technology for storing and retrieving information, to a world that is all digital, all the time. Leaders must be given the training to: Craft a clear vision of connecting all students to the world’s learning resources. Model the actions and behaviors they wish to see in their schools. Support the design of an ongoing and embedded staff development program that focuses on pedagogy as much as technology. Move in to the role of systems analyst to ensure that digital literacy is aligned with standards. Ensure that technology is seen not as another initiative, but as integral to curriculum.
Demetri Orlando

Why I Just Asked My Students To Put Their Laptops Away… - Medium - 0 views

  •  
    good article about the negative aspect of computer use during lectures
Demetri Orlando

Computational Thinking for Educators - Course - 0 views

  •  
    google's free course, already in session, but maybe there would be resources here.
Megan Haddadi

Will Chromebooks for Education Be a Good Deal for Schools? - 0 views

  •  
    Google's Chromebooks for Education announcement at Google IO this morning could provide schools with a huge opportunity to equip their students with computers, at a $20 per student per month rate.
Megan Haddadi

Reflecting on One-to-One Programs | Edutopia - 0 views

  •  
    1-to-1 computing
Megan Haddadi

Legos for the Digital Age: Students Build Imaginary Worlds | MindShift - 0 views

  •  
    gaming in the classroom Elementary computer teacher Joel Levin uses the digital game Minecraft in the second-grade classroom. In the game, players scavenge for resources and use 3D blocks to build projects that can be wholly determined by the user or the teacher. "I'm able to construct these elaborate experiences, settings, and stories for the kids to move through. Rather than having to shoehorn a lesson around a game, I'm able to think about what I'm trying to teach and then design an entire world around that
Demetri Orlando

Computer Science for All in SF - Computer Science for All Students in San Francisco - 0 views

shared by Demetri Orlando on 15 Feb 19 - No Cached
  •  
    Nice k-12 scope and sequence for programming
Demetri Orlando

Computer Science Education Week - 0 views

  •  
    Hour of code week
Demetri Orlando

The Innovative Educator: 6 Ways to Turn Your 1-Computer Classroom Into a Global Communi... - 0 views

  • Support teachers in using technology for professional purposes. Provide teachers with support for securing interactive digital content. Encourage teachers to partner with students to integrate technology into learning. School principal must lead by example. Embed technology integration into teacher and leader evaluation. Support student acquisition and use of technology in schools. Work with students to develop responsible use policies. Secure appropriate permissions from students and their parents.
  • Support teachers in using technology for professional purposes. Provide teachers with support for securing interactive digital content. Encourage teachers to partner with students to integrate technology into learning. School principal must lead by example. Embed technology integration into teacher and leader evaluation. Support student acquisition and use of technology in schools. Work with students to develop responsible use policies. Secure appropriate permissions from students and their parents. As schools put these building blocks in place, they will be able to work to
Megan Haddadi

Simulations Helping New Teachers Hone Skills - 0 views

  • The student-teacher faces a rowdy class. “We’re not going to have that kind of behavior in here,” she says. “It’s too loud in here to move on.” The students don’t pay much attention. A boy in the back row, wearing a sleeveless T-shirt, slumps his shoulders. Another student waves his hand aimlessly. “Nah, just stretching,” he replies, when the teacher asks if he needs something. Scenes such as that aren’t uncommon in urban classrooms, but in this case there is one critical difference: These students are avatars—computer-generated characters whose movements and speech are controlled by a professional actor. Each of the five characters—all with distinct abilities, personalities, and psychological profiles, and even names like “Maria” and “Marcus”—were created as part of the TeachME initiative at the University of Central Florida, in Orlando. There, teacher-candidates can practice in a virtual classroom before ever entering a real one. Real-time classroom simulations like TeachME, supporters say, offer promise for a host of teacher-training applications. Through them, candidates could learn to work with different groups of students, or practice a discrete skill such as classroom management. Most of all, such simulations give teachers in training the ability to experiment—and make mistakes—without the worry of doing harm to an actual child’s learning. “It allows the teacher to fail in a safe environment,” said Lisa Dieker, a professor of education at the University of Central Florida and one of the designers of TeachME. “Real kids, trust me, will remember in May what you said to them in August. You can’t reset children.”
  •  
    video simulation helps new teachers learn classroom management skills
1 - 17 of 17
Showing 20 items per page