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Demetri Orlando

With Building Blocks, Educators Going Back to Basics - NYTimes.com - 0 views

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    The value of playing with blocks.
Megan Haddadi

Legos for the Digital Age: Students Build Imaginary Worlds | MindShift - 0 views

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    gaming in the classroom Elementary computer teacher Joel Levin uses the digital game Minecraft in the second-grade classroom. In the game, players scavenge for resources and use 3D blocks to build projects that can be wholly determined by the user or the teacher. "I'm able to construct these elaborate experiences, settings, and stories for the kids to move through. Rather than having to shoehorn a lesson around a game, I'm able to think about what I'm trying to teach and then design an entire world around that
Demetri Orlando

The Innovative Educator: 6 Ways to Turn Your 1-Computer Classroom Into a Global Communi... - 0 views

  • Support teachers in using technology for professional purposes. Provide teachers with support for securing interactive digital content. Encourage teachers to partner with students to integrate technology into learning. School principal must lead by example. Embed technology integration into teacher and leader evaluation. Support student acquisition and use of technology in schools. Work with students to develop responsible use policies. Secure appropriate permissions from students and their parents.
  • Support teachers in using technology for professional purposes. Provide teachers with support for securing interactive digital content. Encourage teachers to partner with students to integrate technology into learning. School principal must lead by example. Embed technology integration into teacher and leader evaluation. Support student acquisition and use of technology in schools. Work with students to develop responsible use policies. Secure appropriate permissions from students and their parents. As schools put these building blocks in place, they will be able to work to
Demetri Orlando

Design Experience - 1 views

  • Attract: How can I interest participants in the event before they even arrive?  What should they do, watch, consider or experience that will get them excited and mentally prepared for an event? Enter: What happens as participants enter a space?  How do I want them to feel as they  arrive?   Engage: While they are at the event, what are the experiences that will that lead to transformation?  How will participants engage with their learning and with each other? Exit: How do I want the participants to feel at the end of the event?  How do we end?  How do they physically and mentally exit the space?  What will the participants leave with? Extend: What is the long-term transformation that I want them to have?  How do I follow-up with the participants and build on the experience?  How can I extend the transformation beyond the experience itself?
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    apply design principles to planning a PD event!
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