pasta and vinegar » Katamari Damacy, Marx, collecting stuff and location-base... - 0 views
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collecting and finding stuff seems to be a recurent pattern in game-design; both in video games but also in pervasive games in which collection has been used to make people wander around in the physical environment (promising potential virtues like… meeting new people or discovering new places; unfortunately this failed but that’s another story). The reason why I am blogging this is that I am always wondering about how to go beyond collecting (I’m tired of collective treasure hunts in location-based games), there must be a more original paradigm.