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Rhys Daunic

The Heritage of Digital and Media Literacy | KnightComm - 0 views

  • literacy is beginning to be defined as the ability to share meaning through symbol systems in order to fully participate in society
  • “text” is beginning to be understood as any form of expression or communication in fixed and tangible form that uses symbol systems, including language, still and moving images, graphic design, sound, music and interactivity.
  • New types of texts and new types of literacies have been emerging over a period of more than 50 years.
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  • information literacy, media literacy, media education, visual literacy, news literacy, health media literacy, and digital literacy, among others
  • disciplinary backgrounds of the stakeholders
  • wide scope of the knowledge and skills involved
  • These concepts must not be treated as competitors
    • Rhys Daunic
       
      yet they compete for the focus of transformational efforts of educators, and time within the curriculum.  
  • a closely-knit family
  • information literacy has typically been associated with research skills. Media literacy typically has been associated with critical analysis of news, advertising and mass media entertainment. Health media literacy has been associated with exploring media’s impact on making positive choices related to nutrition, exercise, body image, violence and substance abuse prevention. Digital literacy is associated with the ability to use computers, social media, and the Internet
    • Rhys Daunic
       
      interesting to see how they have settled in.  I have always considered media literacy to encompass all of the above.  technical skills necessary to "access... and create... in a variety of media".  info literacy to "access and synthesize" info.  the focus on critical analysis within media literacy can be applied across the curriculum -- health is one area of focus, violence another -- both subjects impacted greatly by media messages.   * quotes refer to the NAMLE.net Definition of Media Literacy.  
  • “digital and media literacy” is used to encompass the full range of cognitive, emotional and social competencies that includes the use of texts, tools and technologies; the skills of critical thinking and analysis; the practice of message composition and creativity; the ability to engage in reflection and ethical thinking; as well as active participation through teamwork and collaboration.
  • empowered to speak out on behalf of the missing voices and omitted perspectives in our communities
  • By identifying and attempting to solve problems, people use their powerful voices and their rights under the law to improve the world around them
  • spiral of empowerment
  • active participation in lifelong learning
  • both consuming and creating messages
  • consistent with constructivist education
  • Common Core State Standards Initiative (2010) points out, “To be ready for college, workforce training, and life in a technological society, students need the ability to gather, comprehend, evaluate, synthesize, report on, and create a high volume and extensive range of print and nonprint texts in media forms old and new. The need to research and to consume and produce media is embedded into every element of today’s curriculum.”
    • Rhys Daunic
       
      there it is.  we have to emphasize this statement explicitly in development of units addressing the specific standards? 
  • Essential Competencies of Digital and Media Literacy 1.    ACCESS Finding and using media and technology tools skillfully and sharing appropriate and relevant information with others 2.   ANALYZE & EVALUATE Comprehending messages and using critical thinking to analyze message quality, veracity, credibility, and point of view, while considering potential effects or consequences of messages 3.   CREATE Composing or generating content using creativity and con­fidence in self-expression, with awareness of purpose, audience, and composition techniques 4.   REFLECT Applying social responsibility and ethical principles to one’s own identity and lived experience, communication behavior and conduct 5.   ACT Working individually and collaboratively to share knowledge and solve problems in the family, the workplace and the community, and participating as a member of a community at local, regional, national and international levels
  • “Teachers understand media’s influence on culture and people’s actions and communication; as a result, teachers use a variety of approaches for teaching students how to construct meaning from media and nonprint texts and how to compose and respond to film, video, graphic, photographic, audio, and multimedia texts
  • “preservice, inservice, and staff development programs that will focus on new literacies, multimedia composition, and a broadened concept of literacy”
  • Understand how people use media in their personal and public lives Recognize the complex relationships among audiences and media content Appreciate that media content is produced within social and cultural contexts Understand the commercial nature of media Use media to communicate to specific audiences
  • But genuine educational change in K–12 and higher education does not come about simply by generating documents or developing written standards
  • What is needed now is a clear and compelling vision of the instructional practices
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    Regarding what's missing from the Core Common Standards -- new texts, new media, viewing...  Where does "complexity" of new media text get taught? How will teachers learn to parse it?  Is new media analysis and production a discipline?  Yes in my opinion.  Is it interdisciplinary? Yes.  Media related to various content areas have their own criteria.  Video, photography, blogs, social networks and the systems that deliver them are, in a way, their own languages. They are increasingly dominating how our society functions, informs and represents itself.  HOW can this still be an afterthought for educators?  Fear?  Uncertainty on how to proceed?  Because it's not tested? The text landscape is more complex than the textbook.  
Rene Hahn

simCEO - Welcome - 0 views

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    this is a quote about simCEO from Edutopia- What if students created their own companies, complete with business plans? What if they could also buy and sell stocks in classmates' companies? What if they could see how stock prices fluctuated over a 10-year period rather than just a few weeks? The result of that brainstorming became an online simulation called SimCEO. Luebbe, principal of American International School of Budapest, has been fine-tuning his creation by sharing it with educators around the world. They have surprised him by taking projects in directions he never imagined. He expected teachers to focus on financial literacy and entrepreneurship. But some have brought in different content. "They might set the simulation in Colonial America or New York in the 1920s," Luebbe says, then ask students to consider how historical factors would have affected market prices. Because teachers determine all the content, he adds, "they can bring in demographic data, real or fictional news, historical events -- whatever they want." The game becomes an open platform for teacher innovation.""
anonymous

Executive Summary | National Education Technology Plan - 1 views

  • The NETP presents a model of 21st century learning powered by technology, with goals and recommendations in five essential areas: learning, assessment, teaching, infrastructure, and productivity. The plan also identifies far-reaching “grand challenge problems” that should be funded and coordinated at a national level.
  • Just as leveraging technology can help us improve learning and assessment, the model of 21st century learning calls for using technology to help build the capacity of educators by enabling a shift to a model of connected teaching. In such a teaching model, teams of connected educators replace solo practitioners and classrooms are fully connected to provide educators with 24/7 access to data and analytic tools as well as to resources that help them act on the insights the data provide.
  • In connected teaching, teaching is a team activity. Individual educators build online learning communities consisting of their students and their students’ peers; fellow educators in their schools, libraries, and afterschool programs; professional experts in various disciplines around the world; members of community organizations that serve students in the hours they are not in school; and parents who desire greater participation in their children’s education.
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  • Episodic and ineffective professional development is replaced by professional learning that is collaborative, coherent, and continuous and that blends more effective in-person courses and workshops with the expanded opportunities, immediacy, and convenience enabled by online environments full of resources and opportunities for collaboration.
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    From the summary: " The NETP presents a model of 21st century learning powered by technology, with goals and recommendations in five essential areas: learning, assessment, teaching, infrastructure, and productivity. The plan also identifies far-reaching "grand challenge problems" that should be funded and coordinated at a national level."
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    Outstanding stuff, Dan! Thanks for sharing this with us.
Rhys Daunic

Enemy Lurks in Briefings on Afghan War - PowerPoint - NYTimes.com - 1 views

  • PowerPoint’s worst offense is not a chart like the spaghetti graphic, which was first uncovered by NBC’s Richard Engel, but rigid lists of bullet points (in, say, a presentation on a conflict’s causes) that take no account of interconnected political, economic and ethnic forces.
  • behind all the PowerPoint jokes are serious concerns that the program stifles discussion, critical thinking and thoughtful decision-making.
  • “I have to make a storyboard complete with digital pictures, diagrams and text summaries on just about anything that happens,” Lieutenant Nuxoll told the Web site. “Conduct a key leader engagement? Make a storyboard. Award a microgrant? Make a storyboard.”
    • Rhys Daunic
       
      Sounds like the exercise has become about the tool, and the tool is meant to stand in for someone who is putting the simplified/bulleted content in context.  Powerpoint is not the enemy, it's being misused.  
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  • hierarchical ordering of a confused world
  • the slides impart less information than a five-page paper can hold, and that they relieve the briefer of the need to polish writing to convey an analytic, persuasive point
  • “Dumb-Dumb Bullets,
  • vague PowerPoint slides
  • oes come in handy when the goal is not imparting information
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    Sounds like the exercise has become about the tool, and the tool is meant to stand-in for someone who is putting the simplified/bulleted content in context.   Powerpoint is not the enemy, it's being misused as a replacement for rigorous critical thinking around complex issues.  It's a visual aide, not a complete platform for stand-alone communication.  
Rhys Daunic

What Should Children Read? - NYTimes.com - 0 views

  • English classes today focus too much on self-expression. “It is rare in a working environment,
  • “narrative nonfiction
  • New Journalism could be applied to most student writing. It benefits from intense reporting, immersion in a subject, imaginative scene setting, dialogue and telling details. These are the very skills most English teachers want students to develop. What’s odd is how rarely such literary nonfiction appears on English — or other class — reading lists.
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  • Narrative nonfiction also provides a bridge between the personal narratives students typically write in elementary school and the essays on external subjects that are more appropriate assignments in high school and beyond.
  • Models of narrative nonfiction are everywhere, on programs like “This American Life” and “Radiolab,” in nonfiction books for young adults, like “Sugar Changed the World” (which is about slavery and science in the pursuit of the food additive), and even in graphic nonfiction works, like “Persepolis,”
  • Students are a natural (and the future) audience for serious, in-depth reporting.
  • literary nonfiction
Rhys Daunic

POV - Project Voicescape | PBS - 1 views

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    roject VoiceScape welcomes good ideas, films-in-progress or completed short films made by aspiring filmmakers in grades 7-12. The program provides mentorship to young filmmakers and showcases their work on a variety of PBS/POV related media. Fifteen young people will be selected for Project VoiceScape and will be honored in June 2011 at a ceremony in Washington, DC.
Rene Hahn

Pixar University's Randy Nelson on Learning and Working in the Collaborative Age | Edut... - 0 views

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    Pixar University's Randy Nelson on Learning and Working in the Collaborative Age The Dean of Pixar University explains what schools must do to prepare students (and themselves) for new models in the workplace. This is a fascinating look at what the Pixar workplace is like, and the skills and experiences Randy Nelson sees as vital to develop in students. Some high points; Four main areas- Breadth of experience, Depth of knowledge, Communication, Collaboration. The core skill of innovators is error recovery, not failure avoidance. Employers would rather see the proof of a portfolio versus the promise of a resume. Employers need people who are more interested than interesting. See communication as a destination, not as a source - you aren't the judge of your communication skills - your audience is. Collaboration is amplification, not cooperation.
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    This would be a great article to share with resistant teachers to help them see the need in moving forward as 21st century educators.
Rhys Daunic

FRONTLINE: growing up online: parenting in the internet age | PBS - 0 views

shared by Rhys Daunic on 28 Apr 09 - Cached
  • But the point here is not cutting kids off from something; it's teaching them how to use it responsibly and safely and how to express themselves appropriately.
  • I think to raise a child in the 21st century without the skills of how to walk through an online social networking site is irresponsible for a parent. But that doesn't mean that at age 13 your child should be on there, no holds barred, completely unregulated. My argument is that around the age of 16, I think teens are ready to be on there, with limited amounts of time, with a lot of guidance from their parents, and a lot of guidance that started maybe four years prior to that.
  • I think we all need to be thinking more about ethics, about citizenship, and in fact the term "online safety" is probably becoming obsolete or should be.
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  • ethics
  • Not just because of copyright theft or cut-and-paste plagiarism, but also because of cyberbullying and the self-protective aspect of ethics that really has come into play on the social web.
  • fear is bad.
  • tap their expertise and ask them what they're doing online,
  • It's really hard to control what our kids are doing online.
  • help them develop their own critical thinking
  • you check and make sure the person you're sending the text message is really the person you wanted to send it to, instead of mistyping it and have something end up in the wrong hands
  • We teach them to use emoticons: little smilies or something else to let people know they're kidding, because no one can see your expression online.
  • Apply common sense
  • Things we already know -- don't talk to strangers; don't tell secrets to strangers; don't take candy from strangers -- ... all of these things apply exactly online. If I can get parents to step back and stop being afraid of the technology they can keep the kids safe. They don't need a class on this stuff. They just need to stop panicking, talk to their kids, and be in charge.
  • [In the 1950s, the psychologist] Erik Erikson called adolescence a time of "identity consolidation," and so what teens are doing is going around and trying on these different identities. ... So in a way the social networking sites are this digital representation of what we think of as adolescence. ...
  • migrated to Facebook ... do so out of concerns about privacy,
  • They need to know how to keep themselves safe online, they need to think about the information that they're putting out there, and they need to be able to have discussions with their parents about it. The most well-rounded teens I've talked to have said, "Oh yeah, my parents have seen my MySpace site, and they're fine. They don't check it or anything, but I've showed it to them." ... They have the privacy to put what they want to put on their site, but they're okay enough with what they're putting on the site for the parents to look at it. And I think that their parents do need to be involved in that sense.
  • learn from your kids. You need to ask them why they're doing this, why it's important, and you need to ask questions. You need to ask moral questions -- have you thought about this? What would happen if this? What about this situation? -- and go through these situations, ... giving examples, learning from your experience to help them, but not by force.
  • good parenting has immunized kids against a certain amount of this problem. ...
  • our research shows that giving out personal information and having social networking Web site [accounts] do not put kids at risk. ... It's really what they do when they get a solicitation or they have a contact with somebody who begins to propose some of these things.
Rene Hahn

Concord.org - Perspective: Are We There Yet? Contemplating Two Generations of Technolog... - 0 views

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    "What does the iPad have to teach educational technology about how a phenomenon becomes popular and adopted? Quite a bit. First, acceptance is high, with a half-million units sold in the first week of release. Six weeks later, Apple was selling twice as many iPads per week as Mac computers. Given some recent history, this should be surprising-the idea of a tablet device has been around for at least a decade or two, but most such devices have not experienced anything close to wide adoption. However, some specific factors have paved the way for the iPad's adoption. And these factors harbor advice that educational technology would do well to heed. Prime the technology pump. The iPhone, direct predecessor to the iPad, came onto the market amid a wave of technology that permitted small packages to deliver powerful computing. This hardware, including GPS location sensors, fast and efficient microprocessors, and the evolution of touch screen technology was a necessary condition for the emergence and success of both the iPhone and the iPad generation of devices. Define (and answer) the problem. The hugely popular mobile smartphones had an equally huge problem. People hated their interfaces. A decade of frustration with labyrinthian voicemail menus and inscrutable settings had created an army of frustrated mobile phone users with enough pent-up rage to fuel a revolution. By providing a device that was easy to use, the iPhone had identified a core problem and set a new bar for its solution, one that was quickly taken up by many others. Whet undiscovered appetites. The explosion of mobile devices also created for millions the idea of constant, away-from-home connectivity. The iPhone upped the ante significantly by providing a full browsing and even computing experience, giving consumers the expectation that they should be only inches away from powerful, networked computing at all times. Provide the practice. The iPhone defined a new set of touch-based interactions. Whi
Rene Hahn

Educational Simulations Corporation - Educational Games|Human Geography|Real Life Simul... - 1 views

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    Real Lives is a unique, interactive life simulation game that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, human geography, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more! Educational games are a great way to way to make learning exciting, and simulation games are best of all, putting you in control of the learning experience.
Rhys Daunic

iPad as an Interactive White Board for $5 or $10 « Moving at the Speed of Cre... - 1 views

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    School leaders around the United States continue to spend HUGE amounts of money on interactive whiteboards for classrooms, despite the fact that these devices universally FAIL to empower students to become more independent, self-directed and engaged learners in the way mobile learning devices (like laptops, tablets or other personal digital learning tools) can. Please do not misunderstand me: It definitely IS a big deal for a teacher and his/her students to have access to an LCD projector connected to a computer in the classroom if previously, the "normal" technology in the room was an overhead projector.
Rhys Daunic

ARTSEDGE: The Kennedy Center's Arts Education Network: Multimedia Library - 0 views

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    Multimedia resources related to the Arts for educational purposes.  Also on Arts Edge are the National Standards for Arts Education, which include visual arts.  They will be adding Multimedia as a strand in the standards in their next update.  Another intersection we can emphasize in our work.  
anonymous

Creating Online PLC's - 23 views

When I began teaching math in the late 80s, I had two powerful learning experiences that shaped the math educator I am today. Both of these experiences involved teachers like me working cooperativ...

web2.0 PLC collaboration elearning

Rene Hahn

Ultranet…will it bring Ultra-Censorship in Schools? | Teaching and Learning i... - 0 views

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    This is an interesting post for those of us (er, that'll be me, I guess) in Victoria, Australia. However the rest of this blog is really interesting as well - have a look DSSers!!
anonymous

Skype in the classroom (beta) | Skype Education - 2 views

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    Skype in the classroom is a free directory for educators who want to use Skype to bring education to life in their classrooms. Join today to share resources, chat with teachers and even pair classes.
Rhys Daunic

Students Speak Up in Class, Silently, via Social Media - NYTimes.com - 2 views

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    This was a thought-provoking article with a lot of interesting ideas around how to use the "back-channel" in the classroom. I was especially taken aback by all of the comments that essentially lambasted these teachers for integrating 21c learning experiences into the classroom. One commenter said: "It needs to be explained to teacher Erin Olson that teachers should be encouraging students to extricate themselves from all the electronic gadgetry and to pay attention." Ah yes, wouldn't it be nice if all of students sat quietly in their desks and listened attentively with their hands folded, ready to take in the sage wisdom of the instructor standing in front of the room. Unreal.
anonymous

Can Technology Drive Change in Professional Development? -- THE Journal - 0 views

  • Effective school and district leaders driving the innovations; Collaboration and participation in professional communities; Use of data to improve instructional approaches; Subject matter expertise; The sustainability of the programs; and Access to resources and tools.
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    Follow up article to the SETDA report released in Nov 08, documenting effective appraoch to ed. tech PD, with school model samples.
Pablo Zatz

Ten facts about K-12 students' technology use | eSchool News - 0 views

  • Project Tomorrow will be issuing the full results of its Speak Up survey of students and parents in the next few weeks, but the organization released “Ten Things Everyone Should Know about K-12 Students’ Views on Digital Learning” earlier this month, in conjunction with Digital Learning Day. The findings come from Project Tomorrow’s survey of more than 364,000 students last fall.
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    If you are in a school this is good to know
Corinne Carriero

LearnZillion - 1 views

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    I cam across this website that you might already know of but I wnated to send it just in case you have not seen it. LearnZillion is a learning platform that combines video lessons, assessments, and progress reporting. Each lesson highlights a Common Core standard, starting with math in grades 3-9.
Rhys Daunic

Instant Screen Sharing | Screenleap - 1 views

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    Sends anyone a URL and a code that lets them see your screen in a browser.  Can also be done through a browser plug-in that connects to Gmail.  
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