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anonymous

National Educational Technology Plan - 2 views

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    The U.S. Department of Education is developing a new National Educational Technology Plan to provide a vision for how information and communication technologies can help transform American education. The plan will provide a set of concrete goals that can inform state and local educational technology plans as well as inspire research, development, and innovation. A draft plan is expected in early 2010.
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    The U.S. Department of Education is developing a new National Educational Technology Plan to provide a vision for how information and communication technologies can help transform American education. The plan will provide a set of concrete goals that can inform state and local educational technology plans as well as inspire research, development, and innovation. A draft plan is expected in early 2010.
Rhys Daunic

U.S. Department of Education International Strategy - 0 views

  • The international strategy is inextricably linked with the Department's domestic priorities to advance two goals simultaneously: to strengthen U.S. education and to advance our nation's international priorities. By working to increase the global competencies of all U.S. students, learning from other countries to improve our education policies and practices, and engaging in active education diplomacy, we will help to advance these two strategic goals. The strategy is firmly based on the belief that a world-class education for all—both domestically and internationally—is a win-win.
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    the Department of Education is engaging more actively in education internationally and has developed its first-ever, fully-integrated international strategy, Succeeding Globally Through International Education and Engagement, to guide our work.
Corinne Carriero

New Program Pairs Educators with Free iPad Apps -- THE Journal - 3 views

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    Two business men who are creating education apps and supporting students who are creating education apps have begun "The App Evaluation Program for Schools" which allows teachers to test educational apps for kids for free. "The apps, which cover everything from math, spelling, and reading to language learning, storyboard building, and puzzles, are provided by developers around the world and sent to teachers two or three times per month. Teachers receive a questionnaire after testing the app as a way to help developers improve, but Larsson stresses they are not required to fill it out."
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    Seems like a nice way for teachers to get new iPad educational apps free to evaluate and then use if they find them valuable
anonymous

Executive Summary | National Education Technology Plan - 1 views

  • The NETP presents a model of 21st century learning powered by technology, with goals and recommendations in five essential areas: learning, assessment, teaching, infrastructure, and productivity. The plan also identifies far-reaching “grand challenge problems” that should be funded and coordinated at a national level.
  • Just as leveraging technology can help us improve learning and assessment, the model of 21st century learning calls for using technology to help build the capacity of educators by enabling a shift to a model of connected teaching. In such a teaching model, teams of connected educators replace solo practitioners and classrooms are fully connected to provide educators with 24/7 access to data and analytic tools as well as to resources that help them act on the insights the data provide.
  • In connected teaching, teaching is a team activity. Individual educators build online learning communities consisting of their students and their students’ peers; fellow educators in their schools, libraries, and afterschool programs; professional experts in various disciplines around the world; members of community organizations that serve students in the hours they are not in school; and parents who desire greater participation in their children’s education.
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  • Episodic and ineffective professional development is replaced by professional learning that is collaborative, coherent, and continuous and that blends more effective in-person courses and workshops with the expanded opportunities, immediacy, and convenience enabled by online environments full of resources and opportunities for collaboration.
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    From the summary: " The NETP presents a model of 21st century learning powered by technology, with goals and recommendations in five essential areas: learning, assessment, teaching, infrastructure, and productivity. The plan also identifies far-reaching "grand challenge problems" that should be funded and coordinated at a national level."
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    Outstanding stuff, Dan! Thanks for sharing this with us.
Rhys Daunic

PBS Teachers | Digital Media: New Learners of the 21st Century - 2 views

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    Digital Media: New Learners of the 21st Century addresses this vital question, taking viewers to the frontlines of what is rapidly becoming an education revolution. The film, targeted at parents, teachers, and anyone concerned about education in America, explores how exceptional educators are increasingly using digital media and interactive practices to ignite their students' curiosity and ingenuity, help them become civically engaged, allow them to collaborate with peers worldwide, and empower them to direct their own learning.
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    I love how the video taps into the power and importance of "play" as a route to learning.
Rhys Daunic

The Heritage of Digital and Media Literacy | KnightComm - 0 views

  • literacy is beginning to be defined as the ability to share meaning through symbol systems in order to fully participate in society
  • “text” is beginning to be understood as any form of expression or communication in fixed and tangible form that uses symbol systems, including language, still and moving images, graphic design, sound, music and interactivity.
  • New types of texts and new types of literacies have been emerging over a period of more than 50 years.
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  • information literacy, media literacy, media education, visual literacy, news literacy, health media literacy, and digital literacy, among others
  • disciplinary backgrounds of the stakeholders
  • wide scope of the knowledge and skills involved
  • These concepts must not be treated as competitors
    • Rhys Daunic
       
      yet they compete for the focus of transformational efforts of educators, and time within the curriculum.  
  • a closely-knit family
  • information literacy has typically been associated with research skills. Media literacy typically has been associated with critical analysis of news, advertising and mass media entertainment. Health media literacy has been associated with exploring media’s impact on making positive choices related to nutrition, exercise, body image, violence and substance abuse prevention. Digital literacy is associated with the ability to use computers, social media, and the Internet
    • Rhys Daunic
       
      interesting to see how they have settled in.  I have always considered media literacy to encompass all of the above.  technical skills necessary to "access... and create... in a variety of media".  info literacy to "access and synthesize" info.  the focus on critical analysis within media literacy can be applied across the curriculum -- health is one area of focus, violence another -- both subjects impacted greatly by media messages.   * quotes refer to the NAMLE.net Definition of Media Literacy.  
  • “digital and media literacy” is used to encompass the full range of cognitive, emotional and social competencies that includes the use of texts, tools and technologies; the skills of critical thinking and analysis; the practice of message composition and creativity; the ability to engage in reflection and ethical thinking; as well as active participation through teamwork and collaboration.
  • empowered to speak out on behalf of the missing voices and omitted perspectives in our communities
  • By identifying and attempting to solve problems, people use their powerful voices and their rights under the law to improve the world around them
  • spiral of empowerment
  • active participation in lifelong learning
  • both consuming and creating messages
  • consistent with constructivist education
  • Common Core State Standards Initiative (2010) points out, “To be ready for college, workforce training, and life in a technological society, students need the ability to gather, comprehend, evaluate, synthesize, report on, and create a high volume and extensive range of print and nonprint texts in media forms old and new. The need to research and to consume and produce media is embedded into every element of today’s curriculum.”
    • Rhys Daunic
       
      there it is.  we have to emphasize this statement explicitly in development of units addressing the specific standards? 
  • Essential Competencies of Digital and Media Literacy 1.    ACCESS Finding and using media and technology tools skillfully and sharing appropriate and relevant information with others 2.   ANALYZE & EVALUATE Comprehending messages and using critical thinking to analyze message quality, veracity, credibility, and point of view, while considering potential effects or consequences of messages 3.   CREATE Composing or generating content using creativity and con­fidence in self-expression, with awareness of purpose, audience, and composition techniques 4.   REFLECT Applying social responsibility and ethical principles to one’s own identity and lived experience, communication behavior and conduct 5.   ACT Working individually and collaboratively to share knowledge and solve problems in the family, the workplace and the community, and participating as a member of a community at local, regional, national and international levels
  • “Teachers understand media’s influence on culture and people’s actions and communication; as a result, teachers use a variety of approaches for teaching students how to construct meaning from media and nonprint texts and how to compose and respond to film, video, graphic, photographic, audio, and multimedia texts
  • “preservice, inservice, and staff development programs that will focus on new literacies, multimedia composition, and a broadened concept of literacy”
  • Understand how people use media in their personal and public lives Recognize the complex relationships among audiences and media content Appreciate that media content is produced within social and cultural contexts Understand the commercial nature of media Use media to communicate to specific audiences
  • But genuine educational change in K–12 and higher education does not come about simply by generating documents or developing written standards
  • What is needed now is a clear and compelling vision of the instructional practices
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    Regarding what's missing from the Core Common Standards -- new texts, new media, viewing...  Where does "complexity" of new media text get taught? How will teachers learn to parse it?  Is new media analysis and production a discipline?  Yes in my opinion.  Is it interdisciplinary? Yes.  Media related to various content areas have their own criteria.  Video, photography, blogs, social networks and the systems that deliver them are, in a way, their own languages. They are increasingly dominating how our society functions, informs and represents itself.  HOW can this still be an afterthought for educators?  Fear?  Uncertainty on how to proceed?  Because it's not tested? The text landscape is more complex than the textbook.  
anonymous

Skype in the classroom (beta) | Skype Education - 2 views

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    Skype in the classroom is a free directory for educators who want to use Skype to bring education to life in their classrooms. Join today to share resources, chat with teachers and even pair classes.
Ken Ellis

Teachers TV | Thousands of education programmes on TV and online - 0 views

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    Thousands of education videos on TV and online, an invaluable resource for any busy education professional.
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    This looks great, Ken. I have been looking for an alternative to Teacher Tube for awhile now.
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    Ones I've seen are Pommie, but worthwhile. Useful to use for individual teachers or for discussion at a school PD. Huge variety of topics covering Across-the-school situations to specific subject areas
Pablo Zatz

Twelve learning technologies with big education potential | eSchool News - 0 views

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    Important look at the future of technology in education.
Corinne Carriero

iPad Recommended Educational App Lists | Scoop.it - 2 views

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    a collection of lists of sites that provide recommended lists/reviews of educational apps.
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    SIte that contains links to lots of educational iPad resources
Rene Hahn

Concord.org - Perspective: Are We There Yet? Contemplating Two Generations of Technolog... - 0 views

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    "What does the iPad have to teach educational technology about how a phenomenon becomes popular and adopted? Quite a bit. First, acceptance is high, with a half-million units sold in the first week of release. Six weeks later, Apple was selling twice as many iPads per week as Mac computers. Given some recent history, this should be surprising-the idea of a tablet device has been around for at least a decade or two, but most such devices have not experienced anything close to wide adoption. However, some specific factors have paved the way for the iPad's adoption. And these factors harbor advice that educational technology would do well to heed. Prime the technology pump. The iPhone, direct predecessor to the iPad, came onto the market amid a wave of technology that permitted small packages to deliver powerful computing. This hardware, including GPS location sensors, fast and efficient microprocessors, and the evolution of touch screen technology was a necessary condition for the emergence and success of both the iPhone and the iPad generation of devices. Define (and answer) the problem. The hugely popular mobile smartphones had an equally huge problem. People hated their interfaces. A decade of frustration with labyrinthian voicemail menus and inscrutable settings had created an army of frustrated mobile phone users with enough pent-up rage to fuel a revolution. By providing a device that was easy to use, the iPhone had identified a core problem and set a new bar for its solution, one that was quickly taken up by many others. Whet undiscovered appetites. The explosion of mobile devices also created for millions the idea of constant, away-from-home connectivity. The iPhone upped the ante significantly by providing a full browsing and even computing experience, giving consumers the expectation that they should be only inches away from powerful, networked computing at all times. Provide the practice. The iPhone defined a new set of touch-based interactions. Whi
Rhys Daunic

Ten steps for better media literacy skills | 21st Century Education | eSchoolNews.com - 1 views

  • ounder of Temple University’s Media Education Lab, now gives policy makers and education leaders a detailed plan to boost media literacy skills in their communitie
  • new white paper, “Digital and Media Literacy: A Plan of Action,” by Renee Hobbs, founder of Temple University’s Media Education Lab, now gives policy makers and education leaders a detailed plan to boost media literacy skills in their communities.
Rene Hahn

Big Thinkers: Howard Gardner on Multiple Intelligences | Edutopia - 1 views

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    This is terrific. I wish he had been my professor. Howard Gardner talks about how ineffective one-size-fits-all education is, and suggests how education has to change. I love what he has to say about assessment.
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    I couldn't agree more. Gardner is one of my favorite thinkers in the field. How do we customize instruction to meet the needs of all our students? This is what we're all struggling to figure out.
Rene Hahn

Educational Simulations Corporation - Educational Games|Human Geography|Real Life Simul... - 1 views

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    Real Lives is a unique, interactive life simulation game that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, human geography, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more! Educational games are a great way to way to make learning exciting, and simulation games are best of all, putting you in control of the learning experience.
wiljennings419

Survey Finds Strong Support for Educational Technology - 2 views

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    A recent survey commissioned by Cisco revealed that education is transitioning to the new "connected learning" networked economy, which requires technological skills development for increased global competitiveness in education.
Rhys Daunic

RSA Animate - Changing Education Paradigms - 2 views

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    In case you missed it, this is a crowd pleaser: Sir Ken Robinson discusses through animation the need for Education Reform 
Rhys Daunic

ARTSEDGE: The Kennedy Center's Arts Education Network: Multimedia Library - 0 views

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    Multimedia resources related to the Arts for educational purposes.  Also on Arts Edge are the National Standards for Arts Education, which include visual arts.  They will be adding Multimedia as a strand in the standards in their next update.  Another intersection we can emphasize in our work.  
anonymous

Encyclopedia of Educational Technology - 0 views

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    The Encyclopedia of Educational Technology (EET) is a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training.
Pablo Zatz

Edudemic - Education Technology, Apps, Product Reviews, and Social Media - 1 views

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    Fantastic resource for all things technology in education
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