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Pedro Gonçalves

onedotzero | adventures in moving image - 0 views

  • passos manuel07 Oct - 09 Octrua passos manuel 137, 4000 385 porto, portugal box office: +351 222034121http://www.passosmanuel.net/a selection of onedotzero_adventures in motion screenings, installations and a live event. more details to follow...
Pedro Gonçalves

6 Free Chrome Apps and Extensions for Small Businesses : Technology :: American Express... - 0 views

Pedro Gonçalves

How Game Mechanics Will Solve Global Warming - 0 views

  • now, a new decade is upon us - the decade of games. These are not children's games, however. These are games that could change the world.
  • how game mechanics would solve global warming.
  • "The last decade was the decade of social. The framework for the social layer is now built," declared Priebatsch. "It's called Facebook."
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  • With that battle won (at least according to Priebatsch), the next battle is over gaming. But we're not talking about simple video games and the like - we're talking about a "game layer on top of the world."
  • "The game layer is he next decade of human technological interaction," he explained. "Unlike the social layer, which trafficked in connections, the game layer traffics in influence. The game layer seeks to act on individual motivation - where we go, how we do it and why we do it."
  • Priebatsch says that the game layer could be 10 times as large as the social layer and that, used correctly, could help to solve the world's problems.
  • To prove his point, he then ended the session with a game - a massive game involving the entire several hundred member audience. As each person entered the room, they were given anywhere from one to three cards with different colors on each side. Each card had one of three colors on each side and were handed out randomly. To win the game, each row of the audience had to self organize to show only one color by trading with the audience members around them. That is, the entire room had to move from chaos to order, with each row only showing one color, within 180 seconds. If they did this, he said, SCVNGR would donate $10,000 to the National Wildlife Federation. One minute after he started the clock, he stopped it. The audience had self-organized, despite a variety of problems, in just one minute.
  • Priebatsch compared the various rules and problems faced by its players into ones the world population might face in solving global issues. There was a lack of communication, there were micro-trading issues, different allocations of resources from player to player, restricted movement decentralized leadership, and even different "countries," as aisles served as "oceans" between the rows. The audience did, however, have two things to work with - a countdown and a common goal. Despite these various factors, and through the proper motivation, a large problem was solved quickly through applied game mechanics.
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    now, a new decade is upon us - the decade of games. These are not children's games, however. These are games that could change the world.
Pedro Gonçalves

Rough Type: Nicholas Carr's Blog: McLuhan on the cloud - 0 views

  • By such orchestrated interplay of all media, whole cultures could now be programed in order to improve and stabilize their emotional climate, just as we are beginning to learn how to maintain equilibrium among the world's competing economies
  • I'm not advocating anything; I'm merely probing and predicting trends. Even if I opposed them or thought them disastrous, I couldn't stop them, so why waste my time lamenting?
  • Resenting a new technology will not halt its progress.
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  • By consistently embracing all these technologies, we inevitably relate ourselves to them as servomechanisms. Thus, in order to make use of them at all, we must serve them as we do gods. The Eskimo is a servomechanism of his kayak, the cowboy of his horse, the businessman of his clock, the cyberneticist - and soon the entire world - of his computer. In other words, to the spoils belongs the victor ...
  • Man’s relationship with his machinery is thus inherently symbiotic. This has always been the case; it’s only in the electric age that man has an opportunity to recognize this marriage to his own technology. Electric technology is a qualitative extension of this age-old man-machine relationship; 20th Century man’s relationship to the computer is not by nature very different from prehistoric man’s relationship to his boat or to his wheel - with the important difference that all previous technologies or extensions of man were partial and fragmentary, whereas the electric is total and inclusive. Now man is beginning to wear his brain outside his skull and his nerves outside his skin; new technology breeds new man.
Pedro Gonçalves

Thoora is Your Robot Buddy for Exploring Web Topics - 0 views

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    Thoora
Pedro Gonçalves

The Hive Mind Needs More Women - 0 views

  • collective intelligence is not as dependent on individual intelligence as first thought. Having more women in a group improves the collective intelligence, because it raises the level of "social sensitivity." Another important factor is letting everyone talk equally, rather than having the loudest or most opinionated people dominate the conversation.
  • Just as a tissue is a new, bigger level of organization for a bunch of individual cells, these new social structures are a new bigger level for individual humans. And in both cases the new level breeds emergence. New behaviors emerge from the new level that were impossible at the lower level. Tissue can do things that cells can't.
  • optimizing groups with more women and more democratic discussion is just as important as casting your crowdsourcing net far and wide.
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