Between adaptive software that can present and assess mastery of content, video games and simulations that can engage kids on a different level, and mobile technologies and online environments that allow learning to happen on demand, we need to fundamentally rethink what we do in the classroom with kids. (personal communication, October 1, 2011)
As soon as you make the task more difficult or move the learning expectation to a higher and more advanced level, you have changed the standard and altered the goal.