Additionally, you can feel free to use the Search bar selection mechanism as a replacement for tabs since it’s really just a fast pivot on a data set. If you have more than 3 data sets, tabs become problematic since no more than 3 can be onscreen at once. For example, look at how we implemented the Profile switching mechanism below:
Interfuser: Android Animations 3D flip - 0 views
Source code for Android 3.0 animation demo - Romain Guy - 1 views
Android Developers Blog: Twitter for Android: A closer look at Android's evolving UI pa... - 1 views
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The good news for developers is you get this highly functional contacts feature for free if users choose to sync contact information into your app
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The good news for developers is you get this highly functional contacts feature for free if users choose to sync contact information into your app. QuickContact for Android provides instant access to a contact's information and communication modes.
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myandroidwidgets - Project Hosting on Google Code - 0 views
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A bunch of sample apps for Android. Simple workarounds and examples for doing things on Android. Custom Progress Bar - A customized Progress Bar for android with your own animation Drag and Drop widgets on Android Ongoing notifications on Android HTML with images in a Text View Custom Expandable List Views on Android Custom List View - Phonebook Example Custom Title Bar Android WebView, Javascrip and CSS Unzip files on Android
Lazy Loading Images in a ListView - consensus approach? - Android Developers | Google G... - 0 views
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I haven't looked in details at the 3 other approaches but I know that a big difference between what I do in Shelves and what I've seen done in other places is how user interaction is handled. Shelves listens to scroll events on the ListView and tries to identify taps vs scrolls vs fling to always give priority to the UI. For instance, when you touch the screen to stop a fling, Shelves starts loading images, but does so only after a very short delay so that if you are touching the screen to fling some more, the fling animation won't stutter because of the extra work load. But that's details.
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