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Gaynell Lyman

Goal-setting Process | Blended & Personalized Learning Practices At Work - 3 views

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    Goal setting Process and Resources
Gaynell Lyman

Setting Personal Goals Fuels Academic Growth - New Teacher Center : New Teacher Center - 2 views

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    "And when young people get regular practice in identifying and monitoring their personal and academic goals, they have a key advantage. They begin to envision their future "possible selves" - as a person, as a learner, and as someone whose work matters in the larger world."
Tony Borash

The Blake Mouton Managerial Grid - From MindTools.com - 0 views

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    "Team Management - High Production/High People According to the Blake Mouton model, Team management is the most effective leadership style. It reflects a leader who is passionate about his work and who does the best he can for the people he works with. Team or "sound" managers commit to their organization's goals and mission, motivate the people who report to them, and work hard to get people to stretch themselves to deliver great results. But, at the same time, they're inspiring figures who look after their teams. Someone led by a Team manager feels respected and empowered, and is committed to achieving her goals. Team managers prioritize both the organization's production needs and their people's needs. They do this by making sure that their team members understand the organization's purpose , and by involving them in determining production needs. When people are committed to, and have a stake in, the organization's success, their needs and production needs coincide. This creates an environment based on trust and respect, which leads to high satisfaction, motivation and excellent results. Team managers likely adopt the Theory Y approach to motivation, as we mentioned above."
Tony Borash

6 Principles of Game-Based Learning - Pt. 1 - YouTube - 0 views

shared by Tony Borash on 11 Feb 22 - No Cached
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    Minecraft six principles of game-based learning: The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game. The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer "sandbox" games are more open. The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile. The situated meaning. Learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction. Systems thinking. Learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual. Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
Gaynell Lyman

It's About Self-directed Learning | Blend My Learning - 5 views

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    High level overview of goal setting and self-directed learning
alpleadership

Dylan Wiliam: Collaborative learning - YouTube - 2 views

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    group goals and individual accountability
Gaynell Lyman

Home | Fitness Blender - 2 views

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    "High-quality, full-length workout videos for every fitness level. Absolutely free At Fitness Blender, we believe fitness should be accessible to everyone, everywhere, regardless of income level or access to a gym. That's why we provide full-length workout videos and quality health information completely free of charge. It's our goal to make sure everyone has access to what they need to keep their bodies strong and healthy."
Gaynell Lyman

How To Design a Digital Badge Strategy - WBT Systems - 1 views

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    "A flexible, structured Digital Badge Strategy applied to your planned and existing online learning programs will help to validate your badging initiative - ensuring that you meet your learning and organisational goals."
Tony Borash

Drexler/Sibbet Team Performance Model - Kaizenko - 0 views

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    "Allan Drexler and David Sibbet developed a team performance model framework for understanding team development that has similar concepts to those covered by Tuckman. In the Drexler/Sibbet model, there is a concept of a bouncing ball where team building begins with a lot of freedom of imagination, openness and aspirations and then slowly becomes more and more realistic and grounded as the team better understands the members, goals and constraints, and then bounces back up through implementation, creativity, innovation and high performance."
Tony Borash

CASEL SEL 3 Signature Practices Playbook - 1 views

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    The SEL 3 Signature Practices were developed in response to these commonly heard questions: "But what does SEL LOOK like?" and "How can we start doing SEL right now?" Educators and OST providers understood and believed in the power of SEL, but sought clarity about how to demonstrate and observe SEL in action during the school day and beyond. The SEL 3 Signature Practices are one tool for fostering a supportive environment and promote SEL. They intentionally and explicitly help build a habit of practices through which students and adults enhance their SEL skills. While not an SEL curriculum, these practices are one concrete example of a way to help people understand and practice the goals of an overall systemic SEL implementation plan.
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