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Tony Borash

6 Principles of Game-Based Learning - Pt. 1 - YouTube - 0 views

shared by Tony Borash on 11 Feb 22 - No Cached
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    Minecraft six principles of game-based learning: The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game. The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer "sandbox" games are more open. The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile. The situated meaning. Learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction. Systems thinking. Learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual. Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
Gaynell Lyman

Project Oriented Learning - YouTube - 0 views

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    Sometimes it is as important to understand what something IS NOT. This animated video provides an overview of Project-Based Learning vs. Project-Oriented Learning.
Gaynell Lyman

Embedding Assessment Throughout the Project (Keys to PBL Series Part 5) - YouTube - 0 views

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    View how assessment can be integrated seamlessly into project-based learning.
Gaynell Lyman

Boosting Student Engagement Through Project-Based Learning | Edutopia - 1 views

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    Thank you. Not only did I enjoy the article, I also enjoyed viewing the two videos.
Gaynell Lyman

Australian Council for Educational Research - ACER - 1 views

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    "Creating and promoting research-based knowledge, products and services to improve learning."
lathamkendall

National Summit on K-12 Competency-Based Education Recommended Reading « Competency Works - 4 views

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    Comprehensive list on more than just CBE, including personalized learning, equity, students with special needs. I wish I had the time (and copies of all the books!) to get through all of this.
Gaynell Lyman

Ken Robinson: Do schools kill creativity? | TED Talk | TED.com - 2 views

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    This is the most viewed TED Talk of all-time, and for good reason. Sir Ken Robinson provides a stunning and articulate call to action for schools to rethink the very nature of learning. This is perhaps one the most powerful arguments for the "why" of Project-Based Learning.
Gaynell Lyman

Project Search | Project Based Learning | BIE - 1 views

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    To further explore possibilities, this resource will allow you to search for projects from a number of databases. It's like the Google of PBL.
Gaynell Lyman

Alien Rescue - Official Site - 2 views

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    "Alien Rescue is an online problem-based 3D immersive learning environment for sixth grade science. It combines best practices from educational research with innovative technologies to deliver an engaging learning experience. The design of Alien Rescue is based on current research in teaching and learning and is continually developed and improved by researchers from The University of Texas at Austin."
Gaynell Lyman

Project Search | Project Based Learning | BIE - 1 views

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    "The projects you will find here have been curated by BIE and were gathered from online project libraries. These projects are meant to inspire your own ideas or may be adapted to fit the needs of your classroom."
Gaynell Lyman

Gamestar Mechanic - 1 views

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    "Gamestar Mechanic uses fun, game-based quests and courses to help you learn game design and make your own video games!"
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