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in title, tags, annotations or urlAn Introduction to Competency-Based Education with Students and School Leaders - Aurora Institute - 0 views
6 Principles of Game-Based Learning - Pt. 1 - YouTube - 0 views
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Minecraft six principles of game-based learning: The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game. The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer "sandbox" games are more open. The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile. The situated meaning. Learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction. Systems thinking. Learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual. Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
Project Oriented Learning - YouTube - 0 views
Moving-Toward-Mastery.pdf - 2 views
Project-Based Learning Ideas Guide | Wabisabi Learning - 0 views
National Summit on K-12 Competency-Based Education Recommended Reading « Competency Works - 4 views
Alien Rescue - Official Site - 2 views
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"Alien Rescue is an online problem-based 3D immersive learning environment for sixth grade science. It combines best practices from educational research with innovative technologies to deliver an engaging learning experience. The design of Alien Rescue is based on current research in teaching and learning and is continually developed and improved by researchers from The University of Texas at Austin."
Gamestar Mechanic - 1 views
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