Dotstorming - 3 views
Socrative - 1 views
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"Socrative empowers you to engage and assess your students as learning happens. Through the use of real-time questioning, result aggregation, and visualization, you have instant insight into levels of understanding so you can use class time to better collaborate and grow as a community of learners."
NBC Learn - 2 views
Socrative - 1 views
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"Socrative empowers you to engage and assess your students as learning happens. Through the use of real-time questioning, result aggregation, and visualization, you have instant insight into levels of understanding so you can use class time to better collaborate and grow as a community of learners."
Seesaw - 1 views
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"Seesaw empowers students of any age to independently document what they are learning at school. Students capture learning with photos and videos of their work, or by adding digital creations. Everything gets organized in one place and is accessible to teachers from any device. Student work can be shared with classmates, parents, or published to a class blog. Seesaw gives students a real audience for their work and offers parents a personalized window into their child's learning."
Features for interacting with your audience - Mentimeter - 3 views
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"Interact and vote with smartphones during presentations Make your audience feel more involved and motivated by enabling them to contribute to your presentations. Mentimeter shows the results live while your participants are voting with the web based mobile polling app directly in their browser, making sure everyone is part of the presentation. Get instant responses using smartphones for voting Visualize the results in real-time No need for documentation or administration since the results are saved automatically" Handles large audiences and can be customized with a variety of question types and displays.
6 Principles of Game-Based Learning - Pt. 1 - YouTube - 0 views
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Minecraft six principles of game-based learning: The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game. The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer "sandbox" games are more open. The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile. The situated meaning. Learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction. Systems thinking. Learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual. Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
Tasks Archive - YouCubed - 0 views
many-realcriteria.pdf - 0 views
Real Life Stories - 2 views
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