managers handle 'external stuff' to the team
Scrum Log Jeff Sutherland: The Managers Role in Scrum - 1 views
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ontract negotiations and procurement.
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he role that a line manager plays in an employee's personal and professional development, often in the form of coaching or assisting in HR-related issues
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James Shore: The Art of Agile Development: Incremental Design and Architecture - 1 views
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when you first create a design element—whether it's a new method, a new class, or a new architecture—be completely specific. Create a simple design that solves only the problem you face at the moment, no matter how easy it may seem to solve more general problems
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Waiting to create abstractions will enable you to create designs that are simple and powerful.
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The second time you work with a design element, modify the design to make it more general—but only general enough to solve the two problems it needs to solve. Next, review the design and make improvements. Simplify and clarify the code. The third time you work with a design element, generalize it further—but again, just enough to solve the three problems at hand. A small tweak to the design is usually enough. It will be pretty general at this point. Again, review the design, simplify, and clarify. Continue this pattern. By the fourth or fifth time you work with a design element—be it a method, a class, or something bigger—you'll typically find that its abstraction is perfect for your needs. Best of all, because you allowed practical needs to drive your design, it will be simple yet powerful.
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InfoQ: Ensuring Success for Self Organizing Teams - 0 views
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Helicopter Managers – who step in too soon to rescue thereby depriving the team to think and solve problems together.
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Absentee Managers – who would not step in at all irrespective of whether the team has all the necessary skills to tackle the problem.
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If the team has sufficient skills to solve the problem then give them space else ask questions to help them get unstuck. This would help in building the skills eventually.
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Challenging Why (not if) Scrum Fails | NetObjectives - 0 views
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I do believe for Scrum to work beyond the team you need more than Scrum
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what to add to Scrum making it more effective when it won't readily work
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lack of team agility is not always the major impediment to Enterprise Agility
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Ideal Training for Enterprise-Scale Agility? « Scaling Software Agility - 0 views
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training strategy for a significant enterprise that is contemplating an “all in” (immediate and across the entire company) enterprise scale transformation approach
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for the enterprise, a combination of team-based and role-based training that would touch every practitioner is ideal
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all team practitioners receive a minimum of two days of agile training, (agile team training for the each team in the enterprise)
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CIO Perspectives: A Conversation on Agile Transformation, Part 2 - 0 views
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Part 2
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The thinking is that IT is mission-critical, so let's not change things without giving it a lot of thought and a lot of consideration
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The really hard part is around the people transformation - getting developers to work side-by-side with testers and users is a completely foreign concept.
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Larman's Laws of Organizational Behavior - Craig Larman - 0 views
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"Larman's Laws of Organizational Behavior After decades of observation and organizational consulting, here are Larman's Laws of Organizational Behavior. These are observations rather than laws to follow ;) 1. Organizations are implicitly optimized to avoid changing the status quo middle- and first-level manager and "specialist" positions & power structures. 2. As a corollary to (1), any change initiative will be reduced to redefining or overloading the new terminology to mean basically the same as status quo. 3. As a corollary to (1), any change initiative will be derided as "purist", "theoretical", and "needing pragmatic customization for local concerns" -- which deflects from addressing weaknesses and manager/specialist status quo. 4. Culture follows structure. i.e., if you want to really change culture, you have to start with changing structure, because culture does not really change otherwise. and that's why deep systems of thought such as organizational learning are not very sticky or impactful by themselves, and why systems such as scrum (that have a strong focus on structural change at the start) tend to more quickly impact culture. i discovered that john seddon also observed this: "Attempting to change an organization's culture is a folly, it always fails. Peoples' behavior (the culture) is a product of the system; when you change the system peoples' behavior changes." "
How Google Sold Its Engineers on Management - 0 views
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A good manager: 1. Is a good coach 2. Empowers the team and does not micromanage (See the sidebar “How Google Defines One Key Behavior”) 3. Expresses interest in and concern for team members’ success and personal well-being 4. Is productive and results-oriented 5. Is a good communicator—listens and shares information 6. Helps with career development 7. Has a clear vision and strategy for the team 8. Has key technical skills that help him or her advise the team
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Employees with high-scoring bosses consistently reported greater satisfaction in multiple areas, including innovation, work-life balance, and career development
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high-scoring managers saw less turnover on their teams than the others did—and retention was related more strongly to manager quality than to seniority, performance, tenure, or promotions
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Kanban development oversimplified: a simple explanation of how Kanban adds to the ever-... - 0 views
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It’s a lot easier to estimate a story that’s small — which can lead to more accurate estimates, and better predictability.
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It’s easier to plan with smaller stories. With big stories — stories that might take weeks for a developer to implement — it becomes difficult to plan a development time-box — particularly when the iterations are only a couple of weeks. It seems that only a couple stories fit — and there’s often room for half a story — but how do you build half a story? Splitting them into smaller stories makes it easier to plan those time-boxes.
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Shrinking stories forces earlier elaboration and decision-making. Where product owners could write their stories fairly generally and consider many of the details later, now breaking them down into smaller stories forces more thinking earlier in a planning lifecycle.
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Agile PMO Role - 0 views
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Institute an agile transition team, and have the agile PMO play a significant role on that team. If you are starting on the journey, establishing an agile transition team can be a critical factor in your success. The agile transition team plans and implements the strategy for the organization’s agile transition (using a backlog, iterations, planning meetings, retrospectives and, in general, responding to change) This group monitors and communicates results throughout the organization, and is responsible for removing organizational level impediments. The PMO representative can act as ScrumMaster for the agile transition team. Members should be leaders representing different departments and functions that are impacted by the agile transition. For example, having leaders from development, QA, product development and the PMO is an excellent practice.
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Establish a “Meta Scrum” that is tasked with mapping projects and features to corporate strategy. As part of optimizing the whole, it is important for there to be a big picture view across products and features. In general, product managers are tasked with defining, prioritizing and communicating the vision and features for their products. When you have a program that encompasses multiple products with multiple product owners and project teams, keeping everything in line with the corporate vision can sometimes be overlooked. Unlike the Scrum of Scrums--which is tactical, i.e. focused on execution--the Meta Scrum is focused on the strategic planning and decisions guiding the program or programs as a whole. Establishing a Meta Scrum with the PMO representative acting as ScrumMaster to plan and facilitate meetings (as well as reporting and tracking decisions and action items) can add significant value in having a program able to rapidly respond to change while staying true to the corporate strategy and objectives.
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I like using story points to establish the velocity of individual teams. From a program point of view, however, story points are difficult to use across multiple teams. The nut there is that one team’s story point is not equivalent to another team’s story point. To crack that nut, I use agileEVM to “normalize” to standard project management metrics like the Cost Performance Index and the Schedule Performance Index, as well as the Estimate At Complete in integrated dollars. These metrics can be aggregated across teams to establish progress against the plan for the entire program.
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Original Scrum-ban Article by Corey Ladas | Lean Software Engineering - 1 views
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A problem with the basic index-card task board is that there is nothing to prevent you from accumulating a big pile of work in process. Time-boxing, by its nature, sets a bound on how much WIP that can be, but it can still allow much more than would be desirable.
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then you need another mechanism to regulate the “money supply.” In our case, we simply write the quantity of kanban in circulation on the task board, and allocate new cards according to that limit.
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You might have a simple principle like: prefer completing work to starting new work, or you might express that as a rule that says: try to work on only one item at a time, but if you are blocked, then you can work on a second item, but no more. In our example, that rule gives us an effective WIP limit of 6.
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Ambler - Doing RFPs the Agile way - 0 views
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RFPs the Agile Way -- or -- Fear and Loathing in the Procurement Department
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