It’s a lot easier to estimate a story that’s small — which can lead to more accurate estimates, and better predictability.
The Daily Standup Wheel | AgileSparks - 0 views
daily standup wheel – AgileSparks - 0 views
Kanban development oversimplified: a simple explanation of how Kanban adds to the ever-... - 0 views
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It’s easier to plan with smaller stories. With big stories — stories that might take weeks for a developer to implement — it becomes difficult to plan a development time-box — particularly when the iterations are only a couple of weeks. It seems that only a couple stories fit — and there’s often room for half a story — but how do you build half a story? Splitting them into smaller stories makes it easier to plan those time-boxes.
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Shrinking stories forces earlier elaboration and decision-making. Where product owners could write their stories fairly generally and consider many of the details later, now breaking them down into smaller stories forces more thinking earlier in a planning lifecycle.
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Using a Task Board with One Remote Team Member | Mike Cohn's Blog - Succeedin... - 0 views
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Try to get the one person to move to where the rest of the team is.
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Having one remote is a cost that must be borne by the full team. For the right person, it’s easily worth it. But sometimes, the person who is remote has not special skills, knowledge or experience to justify the added hassle.
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continue to use the physical task board–it is simply too beneficial to the collocated team members to give it up in favor of a product backlog tool, especially if team members are already used to it and like it.
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tips on reviving retrospectives from the retrospectives yahoo group - 0 views
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Has the team made changes that make a difference to them as a result of the retrospective?
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Has the team explored a variety of different topics/areas, or do they stick to pretty much the same agenda around continuous improvement? What is the balance of change/improvement work vs. working on the product?
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For example, try looking at technical practices, teamwork, or customer relationships... choose what ever seems most relevant to bound the discussion. That might help the team dig deeper and find issues that have more significance for them (now...I'm sure the other changes were significant at the time).
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86Understand the Principles | gapingvoid art - 0 views
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One of the best @gapingvoidart cartoons ever, have had to buy one to add to the collection http://t.co/kZ7h0guHug
Scrum Log Jeff Sutherland: The Managers Role in Scrum - 1 views
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managers handle 'external stuff' to the team
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ontract negotiations and procurement.
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he role that a line manager plays in an employee's personal and professional development, often in the form of coaching or assisting in HR-related issues
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James Shore: The Art of Agile Development: Incremental Design and Architecture - 1 views
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when you first create a design element—whether it's a new method, a new class, or a new architecture—be completely specific. Create a simple design that solves only the problem you face at the moment, no matter how easy it may seem to solve more general problems
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Waiting to create abstractions will enable you to create designs that are simple and powerful.
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The second time you work with a design element, modify the design to make it more general—but only general enough to solve the two problems it needs to solve. Next, review the design and make improvements. Simplify and clarify the code. The third time you work with a design element, generalize it further—but again, just enough to solve the three problems at hand. A small tweak to the design is usually enough. It will be pretty general at this point. Again, review the design, simplify, and clarify. Continue this pattern. By the fourth or fifth time you work with a design element—be it a method, a class, or something bigger—you'll typically find that its abstraction is perfect for your needs. Best of all, because you allowed practical needs to drive your design, it will be simple yet powerful.
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