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santecarloni

[1107.0392] Emergence of good conduct, scaling and Zipf laws in human behavioral sequen... - 3 views

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    ... proof that humanity is good?
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    "The dataset contains practically all actions of all players of the MMOG Pardus since the game went online in 2004 [18]. Pardus is an open-ended online game with a world- wide player base of currently more than 370,000 people. Play- ers live in a virtual, futuristic universe in which they interact with others in a multitude of ways to achieve their self-posed goals [22]. Most players engage in various economic activities typically with the (self-posed) goal to accumulate wealth and status. Social and economical decisions of players are often strongly influenced and driven by social factors such as friend- ship, cooperation, and conflict." quite impressive ...
hannalakk

Design of a multi-agent, fiber composite digital fabrication system | Science Robotics - 3 views

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    Swarm-based fabrication of interwoven composite tubes via a fully autonomous, cooperative system can help create architectural-scale structures in effective and efficient ways, including in remote environments.
pablo_gomez

Penrose Tiling Remixed - Penrose-Voronoi Tiling by Jessica In and Max Cooper - 0 views

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    I wonder if this could be used for irregular adaptive grids? From the description: "One application of the diagram is the idea of Voronoi entropy - a mathematical tool for quantitative characterisation of the orderliness of points distributed on a surface - i.e. how visually 'ordered' the tessellation is. I found this idea particularly fascinating especially when thinking about the aperiodicity and the infinite structure of the Penrose tiling. In these visuals, the Voronoi diagram is created using the vertices of the Penrose as its seed points. This creates a new type of Penrose Tiling, clearly different from the classical Penrose, however still exhibiting the fivefold structure of the original, while 'defects' begin to appear at the peripheries."
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