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sanjib tiwari

ScienceDirect.com - Computers & Education - Mobile learning: A framework and evaluation - 0 views

  • Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to extend the usage of these devices in electronic learning (e-learning). This project explores the extension of e-learning into wireless/handheld (W/H) computing devices with the help of a mobilelearning (m-learning) framework. This framework provides the requirements to develop m-learning applications that can be used to complement classroom or distance learning. A prototype application was developed to link W/H devices to three course websites. The m-learning applications were pilot-tested for two semesters with a total of 63 students from undergraduate and graduate courses at our university. The students used the m-learning environment with a variety of W/H devices and reported their experiences through a survey and interviews at the end of the semester. The results from this exploratory study provide a better understanding on the role of mobile technology in higher education.
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    Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to extend the usage of these devices in electronic learning (e-learning). This project explores the extension of e-learning into wireless/handheld (W/H) computing devices with the help of a mobilelearning (m-learning) framework. This framework provides the requirements to develop m-learning applications that can be used to complement classroom or distance learning. A prototype application was developed to link W/H devices to three course websites. The m-learning applications were pilot-tested for two semesters with a total of 63 students from undergraduate and graduate courses at our university. The students used the m-learning environment with a variety of W/H devices and reported their experiences through a survey and interviews at the end of the semester. The results from this exploratory study provide a better understanding on the role of mobile technology in higher education.
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    Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to extend the usage of these devices in electronic learning (e-learning). This project explores the extension of e-learning into wireless/handheld (W/H) computing devices with the help of a mobile learning (m-learning) framework. This framework provides the requirements to develop m-learning applications that can be used to complement classroom or distance learning. A prototype application was developed to link W/H devices to three course websites. The m-learning applications were pilot-tested for two semesters with a total of 63 students from undergraduate and graduate courses at our university. The students used the m-learning environment with a variety of W/H devices and reported their experiences through a survey and interviews at the end of the semester. The results from this exploratory study provide a better understanding on the role of mobile technology in higher education.
sanjib tiwari

The Mobile Learning Edge - Tools and Technologies for Developing Your Teams - 0 views

  • Mobile medical devices and apps are popping up all over. Doctors are incorporating them into their practices to be more effective and efficient. Patients are using them to monitor specific aspects of their health, fill in gaps in their medical care, and take more responsibility for their well-being. Both doctors and patients are finding that mobile devices and apps can provide a fast and efficient way to stay in touch and exchange information. The mobile health technology market–including devices, applications, and services–is expected to exceed $8 billion by 2018, according to research company GlobalData. That’s up from $500 million in 2010, a 44% compound annual growth rate. The rapid growth is being fueled by the increasing availability of a variety of healthcare applications. This growth offers opportunities for developers, clinicians and patients alike. But along with those opportunities come several obstacles to contend with. Depending on the type of app, developers will have to jump through all sorts of hoops to get FDA approval. Similarly clinicians sometimes face resistance from IT managers when they want to bring their own devices into the enterprise setting. And patients are faced with a long list of mobile apps, some of which offer more hype than help.
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    Mobile medical devices and apps are popping up all over. Doctors are incorporating them into their practices to be more effective and efficient. Patients are using them to monitor specific aspects of their health, fill in gaps in their medical care, and take more responsibility for their well-being. Both doctors and patients are finding that mobile devices and apps can provide a fast and efficient way to stay in touch and exchange information. The mobile health technology market-including devices, applications, and services-is expected to exceed $8 billion by 2018, according to research company GlobalData. That's up from $500 million in 2010, a 44% compound annual growth rate. The rapid growth is being fueled by the increasing availability of a variety of healthcare applications. This growth offers opportunities for developers, clinicians and patients alike. But along with those opportunities come several obstacles to contend with. Depending on the type of app, developers will have to jump through all sorts of hoops to get FDA approval. Similarly clinicians sometimes face resistance from IT managers when they want to bring their own devices into the enterprise setting. And patients are faced with a long list of mobile apps, some of which offer more hype than help.
Angela Murphy

Mobile Learning in China - 0 views

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    Mobile learning (m-learning in short) has received increasing attention in the new millennium. Considerable interest in exploiting the unique capability of mobile technologies for teaching and learning arises from educators and technical developers in recent years. In this chapter, we present an overview of the development of m-learning in China, including the construction of m-learning infrastructure, and the research projects conducted by universities and companies. Also, suggestions for future development of m-learning are provided.
sanjib tiwari

1-s2.0-S0164121211001610-main.pdf (application/pdf Object) - 0 views

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    Modern smart mobile devices offer media-rich and context-aware features that are highly useful for electronic-health (e-health) applications. It is therefore not surprising that these devices have gained acceptance as target devices for e-health applications, turning them into m-health (mobile-health) apps. In particular, many e-health application developers have chosen Apple's iOS mobile devices such as iPad, iPhone, or iPod Touch as the target device to provide more convenient and richer user experience, as evidenced by the rapidly increasing number of m-health apps in Apple's App Store. In this paper, the top two hundred of such apps from the App Store were examined from a developer's perspective to provide a focused overview of the status and trends of iOS m-health apps and an analysis of related technology, architecture, and user interface design issues. The top 200 apps were classified into different groups according to their purposes, functions, and user satisfaction. It was shown that although the biggest group of apps was medical information reference apps that were delivered from or related to medical articles, websites, or journals, mobile users disproportionally favored tracking tools. It was clear that m-health apps still had plenty of room to grow to take full advantage of unique mobile platform features and truly fulfill their potential. In particular, introduction of two- or three-dimensional visualization and context-awareness could further enhance m-health app's usability and utility. This paper aims to serve as a reference point and guide for developers and practitioners interested in using iOS as a platform for m-health applications, particular from the technical point of view.
Angela Murphy

Towards a Mobile Curriculum Framework (Ignatia / Inge de Waard) - Academia.edu - 0 views

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    The rapid spread and penetration of mobile devices to every layerof society has confronted the educational community with many newopportunities and responsibilities. As mobile computing and its disruptiveaftermath enter the education arena, the challenge becomes how to harness thepotential in ways that are beneficial to the educational community at large andthe learners in particular. This paper outlines the initial conception, designresearch methodology followed and the development of the definitive MobileLearning Curriculum Framework as a first attempt to systematically andcomprehensively explore, where and how mobiles could appear withineducational provision. The curriculum framework is underpinned by three broad learning objectives; to acquire domain knowledge, to develop sufficientand appropriate skills to enable mobile learning practice and to understand the role and impact of domain knowledge in the relation to the applicationcontext. To this end the curriculum framework is presented as a modularsolution for adaption to accommodate differing contexts dele BOTHA 1 , Jacqueline BATCHELOR 2 , John TRAXLER 3 ,Ignatia DE WAARD 4 , Marlien HERSELMAN
Angela Murphy

Mobile Learning Toolkit A5 - 0 views

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    The mobile learning toolkit is the result of research into mobile phone use and userneeds within the African context, however it has been developed for use in all developingcontexts. It is intended as a "trainer's toolkit" that can help deliver a wide range oftraining activities both inside and outside of the classroom
Angela Murphy

ScienceDirect.com - Computers & Education - An interactive concept map approach to supp... - 1 views

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    Mobile and wireless communication technologies not only enable anytime and anywhere learning, but also provide the opportunity to develop learning environments that combine real-world and digital-world resources.
Angela Murphy

BioOne Online Journals - Mobile Learning Anytime, Anywhere - 0 views

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    Pssst, do you want a free iPod? Sure, but what's the catch? You must use it to learn! Some educational institutions are taking the leap to mobile learning (m-learning) by giving out free iPods. For example, Abilene Christian University gave iPods or iPhones to freshman students and developed 15 Web applications specifically for the mobile devices. Free iPod Touches were handed out to newly hired math and science teachers at a technology training workshop at the University of Texas at San Antonio. Duke University's Digital Initiative program lends iPods to students and staff, or sells them at about a third of the market price.
Angela Murphy

Project Tomorrow: Project K-NECT - 0 views

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    Project K-Nect is a pilot program in Onslow County Schools (North Carolina) where teachers utilize Smart Phones to teach selected math courses. Developed by Digital Millennial Consulting and funded in part through Qualcomm's Wireless Reach initiative, the program is designed to increase student achievement in math and close the digital disconnect for students in Onslow County Schools in North Carolina.
Angela Murphy

Mobile Learning: Context and Prospects - 0 views

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    On March 3 and 4, 2010, the ELI community gathered for an online focus session on mobile learning. This white paper is a synthesis of the key ideas, themes, and concepts that emerged from those sessions. The white paper also includes links to relevant focus session materials, recordings, and archives. It represents a harvesting of the key elements that we as a teaching and learning community need to keep in mind as we work to integrate mobile technology into teaching and learning in higher education. It is clear that while the application of mobile technology to learning is just now getting under way, the potential is enormous and we can expect that the rate of development will be very rapid indeed.
Angela Murphy

They Love It, but Do They Learn from It? Evaluating the Educational Impact of Innovations - 0 views

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    Abstract - The SECAL (Situated Evaluation of Computer-Assisted Learning) framework offers a broadly based method for evaluating learning with technology in its many forms and implementations. Central to the framework are detailed and discipline-specific definitions of learning and corresponding descriptions of innovative study environments designed to exploit the potential of technology to support achievement of high quality learning goals. The objectives are to collect evidence of how these environments may or may not lead to effective learning and to identify what, if anything, might be done to improve the prospects. The concept of situation implies the need to evaluate contextual influences as well as how students and lecturers actually use technology. This is achieved through rich description generated from multidimensional, qualitative methods which are theoretically grounded in interpretive, critical and postmodern paradigms. The ubiquitous student evaluation of teaching systems are over-reliant on subjective data and offer little insight into pedagogical issues. The case-specific SECAL method uses objective and subjective data to assess how technology impacts on learning processes and outcomes. Broader objectives include grounded-theory development and identification of institutional influences on teaching and learning innovations. This type of evaluation is not particularly easy to conduct, but is a prerequisite to gaining academic credibility, maximizing the benefits of investment and justifying it in terms acceptable to economic-rationalist administrators. A description of the method in this article is followed by a case study illustrating its practical applications. 
sanjib tiwari

ScienceDirect.com - Computers & Education - Mobile learning technology based on iOS dev... - 0 views

  • levels through a design mainly centered on student requirements, whose user profiles can also be adapted. We have performed a pre-experimental study about the use of Picaa by 39 students with special education needs from Spain, including an evaluation based on pre/post testing. The use of the learning platform Picaa is associated with positive effects in the development of learning skills for children who have special educational needs, observing that the
sanjib tiwari

M-learning adoption: A perspective from a developing country | Iqbal | The Internationa... - 0 views

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    Mobile learning or m-learning has been defined differently in different studies, which indicates that m-learning is still in an evolving phase (Peng et al., 2009). M-learning has been defined as "e-learning using mobile devices and wireless transmission" (Hoppe et al., 2003; Chang et al., 2003). Two important aspects of m-learning are its ubiquity and mobility. Ubiquitous computing is access to computing technologies whenever and wherever they are needed and mobility can be defined as learning on the go (Peng et al., 2009). While e-learning is mostly dependent upon desktop personal computing (PC) technology, m-learning is dependent upon mobile devices (Orr, 2010).
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