The developing themes have influenced the design and strategy of media production at SCE, including:
Strategizing videos to tie directly to course assignments and/or assessment
Advising faculty members to use conversational language in production; also encouraging them to use humor and draw on past experiences
Adding audio/visual elements to the video that supplement the content; the videos should not convey information that students could just read as text
Producing high-quality videos (despite mixed findings related to production values, elements such as professional sound, lighting, and graphics are considered important when creating high-quality media)
Keeping the four-minute view time as a design consideration, especially when producing longer-form content lectures that can be broken up into shorter segments
"Lecture capture systems offer three important benefits: an alternative when students miss class; an opportunity for content review; and content for online course development. Lecture capture enhances and extends existing instructional activities, whether in face-to-face, fully online, or blended learning environments."
On September 15 and 16, 2010, the ELI teaching and learning community gathered for an online focus session on blended learning. This white paper is a synthesis of the key ideas, themes, and concepts that emerged from those sessions. This white paper also includes links to supporting focus session materials, recordings, and resources. It represents a harvesting of the key elements that we, as a teaching and learning community, need to keep in mind as we work to refine the blended instructional delivery model in higher education.
Key Takeaways
For the actor, today's digital technology provides career and business support while - thanks to the increasing use of digital acting counterparts such as linear animation films, games, and virtual simulated performances - threatening the actor's livelihood.
An intermediate acting class added digital technology to investigate how it might enhance character interpretation and explore whether it could play an integral part in the performance without becoming the performance.
The acting instructor fostered creativity with traditional acting skills, while the technology expert provided tools and instruction in their use for students, with mixed success apparent in the final performances.
A new program will give grants to a variety of high-tech teaching projects, with the hope of helping low-income students better succeed in their studies.
Next Gen Learning Challenges, led by Educause, a nonprofit that supports education technology, is designed to find technology-based approaches to improve college readiness and completion among low-income students.
Open educational resources (OER) are any resources available at little or no cost that can be used for teaching, learning, or research. The term can include textbooks, course readings, and other learning content; simulations, games, and other applications; syllabi, quizzes, and assessment tools; and virtually any other educational material. Open resources are issued under a license that spells out how they can be used: Some may only be used in their original form; in other cases, resources can be modified, remixed, and redistributed. OER expand the access to educational resources to more learners, more of the time, and they have the potential to spur pedagogical innovation, introducing new alternatives for effective teaching.
Innovations in pedagogy and technology could revolutionize academic records, moving our approach from one of checking off boxes to one of connecting the dots. This article highlights technological and pedagogical models that connect the dots toward agile, personalized evidence of learning.
HyFlex is a course design model that presents the componentsof hybrid learning (which combines face-to-face with onlinelearning) in a fl exible course structure that gives students the option of attending sessions in the classroom, participating online,or doing both.
Next Generation Learning Challenges means to Dramatically increase college readiness and completion by fostering the development and adoption of technologies that enable more flexible, high-quality learning experiences for all students.