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IMPLEMENTING THE SEVEN PRINCIPLES - Chickering and Ehrmann - 1 views

  • The biggest success story in this realm has been that of time-delayed (asynchronous) communication. Traditionally, time-delayed communication took place in education through the exchange of homework, either in class or by mail (for more distant learners). Such time-delayed exchange was often a rather impoverished form of conversation, typically limited to three conversational turns: The instructor poses a question (a task). The student responds (with homework). The instructor responds some time later with comments and a grade. The conversation often ends there; by the time the grade or comment is received, the course and student are off on new topics. Now, however, electronic mail, computer conferencing, and the World Wide Web increase opportunities for students and faculty to converse and exchange work much more speedily than before, and more thoughtfully and “safely” than when confronting each other in a classroom or faculty office. Total communication increases and, for many students, the result seems more intimate, protected, and convenient than the more intimidating demands of face-to-face communication with faculty.
    • anita z boudreau
       
      Addresses how to avoid ineffective threaded discussions
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    Chickering and Gamson's Seven Principles of Good Practice in Undergraduate Education, provide a meaningful lens for thinking about online teaching and learning.
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TLT-SWG: Low-Threshold Applications and Activities (LTAs) - 0 views

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    "An LTA is an activity or application of information technology that is reliable, accessible, easy to learn, non-intimidating and incrementally low-cost in time, money, and stress."
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@Ignatia Webs: Can the #MOOC format respond to the educational challenges #altc2013? - 0 views

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    A lot of food for thought is provided in this post - -MOOCs as the potential answer to the education crisis? Local vs. global; Digital & Social exclusion; Formal vs. Informal; Post colonial tensions; Individual vs. Networked learning; Closed vs.OERs; Technology & infrastructure; Digital Identity
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Learning with 'e's: Interactions of the fourth kind - 0 views

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    Steve Wheeler BLog
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Predicting Learning in Asynchronous Discussions - 0 views

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    JALN Volume 8, Issue 2 - April 2004
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http://researchrepository.murdoch.edu.au/7034/1/authentic_activities_online_HERDSA_2002... - 0 views

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    Reeves et al. Authentic activities in online There has been a renewed interest in the role of student activities within course units as constructivist philosophy and advances in technology impact on educational design and practice. This paper proposes ten characteristics of authentic activities, based on a substantial body of educational theory and research, which can assist teachers to design more authentic activities for online learning environments. The paper includes a short review of the literature, together with the list of characteristics attributed to appropriate authors and theorists. The paper concludes with a discussion of how the affordances of Internet technologies can facilitate the operationalisation of authentic activities in online courses of study.
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ClassBadges - 0 views

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    The free and easy way to award badges to students for all learning experiences. Sign In Teacher Registration New Students ClassBadges is now part of the EdStart.com family, makers of ExitTicket For Educators ClassBadges is a free online tool where teachers can award badges to students for accomplishments or academic mastery. Through your teacher account, you can award badges customized for your classroom or school. Badges can easily be aligned to academic goals or associated with existing school awards.
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http://digtechitalia.pbworks.com/w/file/fetch/88358195/Atwell%202007.pdf - 0 views

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    Personal learning environments: the future of elearning?
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Home | The Guide to Implementing Digital Learning - 0 views

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    supporting states and school districts in successful digital implementation
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Collect - Relate - Create - Donate Framework - Teaching English With Technology - 1 views

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    The framework consists of four parts: Collect, Relate, Create, and Donate. In Schneiderman's framework, projects begin with a chance to Collect knowledge, and students research the factual building blocks of their learning project. From there students Relate with one another - since collaboration and cross-cultural communication skills play essential roles in our economic and civic spheres. Based on the collection of building blocks and relating their knowledge to one another, students the Createsome kind of tangible demonstration of their understanding. The final part of an activity is to find a forum to Donate the student work so that students can enjoy the opportunity to publish their work and be of service to others.
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http://www.ascd.org/ASCD/pdf/siteASCD/publications/UbD_WhitePaper0312.pdf - 0 views

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    INTRODUCTION: WHAT IS UbD™ FRAMEWORK? The Understanding by Design® framework (UbD™ framework) offers a planning process and structure to guide curriculum, assessment, and instruction. Its two key ideas are contained in the title: 1) focus on teaching and assessing for understanding and learning transfer, and 2) design curriculum "backward" from hose ends.
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eLearning | Diigo Group - 0 views

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    Cross listing with eLearning resources Diigo Group
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http://www.mnsu.edu/cetl/teachingwithtechnology/tech_resources_pdf/Ten%20Principles%20o... - 0 views

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    10 Principles of Effective Online Teaching: Best Practices in Distance Education - Report
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elearnspace › MOOCs for the win! - 0 views

  • MOOCs are not (yet) an answer to any particular problem. They are an open and ongoing experiment. They are an attempt to play with models of teaching and learning that are in synch with the spirit of the internet
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Welcome to MOOC.CA ~ MOOC - 0 views

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    "Mooc.ca is provided by Stephen Downes (books, newsletter) and George Siemens as a place to host MOOC news and information."
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Reflections of a mooc unvirgin | E-Learning Provocateur - 0 views

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    The author recounts how he came to choose the Univ of Edinburgh's eLearning & Digital Cultures EDCMOOC, and provides a good analysis of the mooc's design as well as the pros and cons of the experience
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