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Thus, the competition places a particular emphasis on higher order thinking skills, problem solving and creativity. Students working collaboratively in teams are highly stimulated by competing in tasks that encompass engineering, mathematics, code breaking, games of strategy, art and poetry, Science, English and forensic sleuthing.
"All students can have an iPad for use at school and at home, and initially that meant about 500 of them. There are currently about 900 students in the school and that number will rise to 1,100. It's a classic e-Learning Foundation equity scheme so it also includes families on very low incomes as well the better off. The iPad2s cost around £16 per month over three years and the cash comes from a mix of voluntary parental contributions, school funding and e-Learning Foundation mediated support."
"Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
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"GameMaker for Mac, based on the GameMaker 7 framework, offered a drag-and-drop interface for rapid design and iteration of gameplay features, graphics and sound, as well as an integrated development environment (IDE) and a flexible, built-in scripting language (GML, GameMaker Language)."
Catroid is a visual programming language for Android devices that is inspired by the Scratch programming language for PCs, developed by the Lifelong Kindergarten Group at the MIT Media Lab. It is the aim of the Catroid project to facilitate the learning of programming skills among children and users of all ages. No desktop or notebook computer is needed.