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Acoustics and PsychoAcoustics Applied - Part 2: Audiometry and psychoacoustic testing |... - 0 views

  • Part 2 of an excerpt from the book "Acoustics and PsychoAcoustics", 4th edition, looks at acoustic and psychoacoustic principles applied to the clinical measurement of hearing ability, as well as procedures used in psychoacoustic testing.
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Acoustics and PsychoAcoustics Applied - Part 1: Listening room design | Audio DesignLine - 0 views

  • Part 1 of an excerpt from the book "Acoustics and PsychoAcoustics", 4th edition, examines the ways to make rooms better for the purpose of critically listening to music.
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    I have to get me the full book....
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Acoustics and PsychoAcoustics Applied - Part 5: Audio coding systems and more | Audio D... - 0 views

  • Part 5 of an excerpt from the book "Acoustics and PsychoAcoustics," fourth edition, begins with a brief look at noise-reducing headphones and "mosquito" units and ringtones, and then delves into the ins and outs of audio coding systems.
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Interactive geometric sound propagation - 0 views

  • Realistic sound rendering can directly impact the perceived realism of users of interactive media applications. An accurate acoustic response for a virtual environment is attuned according to the geometric representation of the environment. This response can convey important details about the environment, such as the location and motion of objects. The most common approach to sound rendering is a two-stage process: Sound propagation: the computation of impulse responses (IRs) that represent an acoustic space. Audio rendering: the generation of spatialized audio signal from the impulse responses and dry (anechoically recorded or synthetically generated) source signals.
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