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SurfaceCube: Design Thinking for Natural User Interfaces | Inside Out | Channel 9 - 0 views

  • Microsoft Surface is a prime example of how natural user interfaces can change the way we interact with computers. As designers and developers, one challenge with creating natural user interfaces for multi-touch devices such as Microsoft Surface or Windows 7 is getting around the old ways of thinking and old habits for interface design. Joshua Blake from InfoStrat decided to tackle this problem by creating SurfaceCube. SurfaceCube is a simple 3-D puzzle game for Microsoft Surface which he designed to illustrate as many as the Surface Interaction Guidelines as possible. I had the opportunity to sit down with Joshua and discuss SurfaceCube and the thinking behind some really interesting design decisions that makes it stand out as a natural user interface. We also briefly discuss Joshua’s upcoming book about natural user interfaces and multi-touch development, Multitouch on Windows: NUI Development with WPF and Silverlight, due Fall 2010 (since recording this interview, the book titled was updated). As a special offer to Channel 9 readers, you can use the following coupon to order the book through the Manning Early Access Program and read the chapters as Josh writes them. Coupon code channel9y is good for 35% off Multitouch on Windows: NUI Development with WPF and Silverlight when ordered through manning.com, and expires on April 24, 2010.
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SurfaceScapes Gameplay Session on Vimeo - 0 views

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    "Excerpts of a gameplay session on the current build of our proof of concept for a Dungeons & Dragons experience on the Microsoft Surface. The actual session was about 20 minutes long. Created by the SurfaceScapes team at the Entertainment Technology Center at Carnegie Mellon University. Work in progress. More to come next semester. "
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