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robots.net - Robots: Distributed Flight Array - 0 views

  • In its latest episode, the Robots Podcast interviews the lead researcher of the Distributed Flight Array and one of my colleagues at the ETH Zurich's IDSC, Raymond Oung. The Distributed Flight Array (DFA) is an aerial modular robot. Each individual module has a single, large propellor and a set of omniwheels to move around. Since a single propellor does not allow stable flight, modules move around to connect to each other. As shown in this video of the DFA, the resulting random shape then takes flight. After a few minutes of hovering the structure breaks up and modules fall back to the ground, restarting the cycle. As most projects at the IDSC, the DFA is grounded in rigorous mathematics and design principles and combines multiple goals: It serves as a real-world testbed for research in distributed estimation and control, it abstracts many of the real-world issues of the next generation of distributed multi-agent systems, and it provides an illustration for otherwise abstract concepts like distributed sensing and control to a general public. For more information on current work, future plans and real-world applications, read on or tune in!
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TechOnline | Show Me the Next-Generation HDMI - 1 views

  • The first part of this white paper explores the basic concepts behind HDMI, the markets it serves and its leadership role in multimedia interfaces. This is followed by a tutorial on the new capabilities of HDMI 1.4 and their role in providing a richer, more straightforward user experience. Next, we'll explore a series of user case scenarios that illustrate how the HEAC feature can simplify cabling requirements between digital home multimedia devices. The last portion of this paper discusses the architectural considerations and technical details involved with incorporating the Ethernet and Sony/Philips Digital Interconnect Format (S/PDIF) standards into the HDMI system-on-chips (SoCs) to support the HEAC feature.
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SurfaceCube: Design Thinking for Natural User Interfaces | Inside Out | Channel 9 - 0 views

  • Microsoft Surface is a prime example of how natural user interfaces can change the way we interact with computers. As designers and developers, one challenge with creating natural user interfaces for multi-touch devices such as Microsoft Surface or Windows 7 is getting around the old ways of thinking and old habits for interface design. Joshua Blake from InfoStrat decided to tackle this problem by creating SurfaceCube. SurfaceCube is a simple 3-D puzzle game for Microsoft Surface which he designed to illustrate as many as the Surface Interaction Guidelines as possible. I had the opportunity to sit down with Joshua and discuss SurfaceCube and the thinking behind some really interesting design decisions that makes it stand out as a natural user interface. We also briefly discuss Joshua’s upcoming book about natural user interfaces and multi-touch development, Multitouch on Windows: NUI Development with WPF and Silverlight, due Fall 2010 (since recording this interview, the book titled was updated). As a special offer to Channel 9 readers, you can use the following coupon to order the book through the Manning Early Access Program and read the chapters as Josh writes them. Coupon code channel9y is good for 35% off Multitouch on Windows: NUI Development with WPF and Silverlight when ordered through manning.com, and expires on April 24, 2010.
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Kinect-enabled robotic telepresence | Computer Vision Central - 0 views

  • Taylor Veltrop used a Kinect to read his arm movements which were then carried out by a robot. The robot was programmed using Willow Garage's open-source robot operating system (ROS). As Kit Eaton suggest, this quick experiment provides an illustration of the path towards robotic avatars.
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