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Is 'mobile first' already be outdated? - 4 views

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    As always, new fads, discoveries and creativity have at their heart basic principles that are sometimes forgotten or overlooked. Mobile should be part of your creative toolbox, but not necessarily the first one you pick up.
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Sneak Peek: Content Strategy for UX Designers - GatherContent: A blog about content str... - 5 views

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    Practical advice on doing content strategy in conjunction with UX on a new project
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Tour - LayerVault - 2 views

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    A nice looking design tool that makes sharing out quick iterations very easy
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    Jade, the home page for LayerVault, says they're "shutting down" on 11 April. Link - https://layervault.com/ Darn. This looks like a nice tool to explore. Thank you for posting, though.
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Someone To Talk To, Online Therapy, Free Anonymous Chat - 7 Cups of Tea - 3 views

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    Just a really interesting concept for a site and one that Nir Eyal highlighted as making good use of his Hook model.
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Nir Eyal, Hooked: How to Build Addicting Products // November 2014 - 1 views

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    Nir Eyal's slides on how to build habit-forming products. Really interesting talk about the psychological aspects of design and how to scratch our users' itches.
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Myth #7: Graphics will make a page element more visible - UX Myths - 1 views

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    Putting something important in a graphic can backfire. Wonder if this applies to that Ask a Librarian Survey graphic that Joe asked for?
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    It's definitely a valid point to bring up banner blindness (as in the "article" linked). Banner blindness can easily be addressed by size, position and weight (just some of the principles of graphic design that will help a graphic be effective). The environment in which the graphic is placed is very key, of course, and must be addressed when determining whether or not a graphic will be used. Thanks for posting, Jade!
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Deciding When Graphics Will Help (and When They Won't) - 0 views

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    (I'd like to bridge the gap between UX design/IA and graphic design by getting us thinking more about the usability of images) Images are used for navigation, content, or ornamentation. Navigation and content image offer clear value...ornamentation less so.
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    (I'd like to bridge the gap between UX design/IA and graphic design by getting us thinking more about the usability of images) Images are used for navigation, content, or ornamentation. Navigation and content image offer clear value...ornamentation less so.
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Atomic Is The Missing Interface Design Tool In Your Browser - 2 views

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    Atomic is a browser based design application allows graphic/UI designers to create work that can be viewed and manipulated from within the browser. designers can quickly share their ideas with a link and collaborators can give feedback right inside the product. (link sent by Aaron)
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    In-browser design/prototyping tool that could change the way we work in the future.
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The New Writer's Project - 0 views

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    This is not a ground-breaking site but there are a handful of things they're doing well that demonstrate how much simpler/better our design could be: 1. It's a visually interesting and attractive site without resorting to images sprinkled randomly throughout content. Each images has a home and a purpose. (We've got to move away from treating the web like a print layout where we allow our content folks to intersperse text with images) 2. The text on pages is structured well and utilizes nicely-styled headings and bulleted lists to make it easy to scan/digest lots of content. I also like how the B/W Feature images on the homepage become full color on hover. A nice touch. Also, nice use of white space to avoid overwhelming.
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Font Awesome, the iconic font and CSS toolkit - 0 views

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    Stefanie recommend's for wireframe fonts and icons!
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Design patterns - 1 views

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    UI/UX Design Patterns
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Brad Frost on CodePen - 1 views

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    Brad Frost (and all his responsive design patterns) on Codepen
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Sketching For Better Mobile Experiences - 1 views

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    An interesting article on using sketches in the collaboration within a team. While this article concentrates on mobile solutions, sketching can be used for websites as well. A pull-quote from the article: "Learning from sketches is based largely on the ambiguous nature of their representation. (Sketches) do not specify everything and lend themselves to, and encourage, various interpretations that were not consciously integrated into them by their creator."
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JISC infoKits - 0 views

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    I came to this site via a Tweet about the "Evaluating digital services" infoKit which is pretty interesting. So are the others! "Our infoKits contain a wealth of 'self-help' material, from simple methodologies to manage projects, risks, change and processes; to image galleries of technology-rich spaces and reflections from leaders to learners showcasing the inspiring use of technology across the sectors."
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    Very helpful. Thanks for sharing.
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SurveyMonkey CEO Gets Home By 5:30 PM - 0 views

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    Thought the Team would enjoy. Very few people on their death bed have said, "I should have spent more time at work." FROM THE WEBSITE: SurveyMonkey has been profitable from almost day one and refuses to go public. SurveyMonkey has done all of this while creating a culture that enables the company's CEO, Dave Goldberg, to leave the office by 5:30 p.m.
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MIT Invents 3-D Display - 2 views

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    The display is made up of pieces that rise and fall to create a simple, but breakthrough, 3-D shape that you create.
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The Mobile Browser Is Dead, Long Live The App - 7 views

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    If we accept this, are there implications for our aim to design a responsive site?
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    Wow, very interesting. The numbers tell the story of the browser use declining. The great increase was social media; people still use the browser on a computer to access the social media site. They don't download a Facebook application to install on their computer-they use the browser. But mobile-wise, that's a different beast. I still think we should create a site that is accessible to mobile devices rather than create an app. I think in the coming years, though, iOS/Android developers will probably be job positions here at UT. Great post, thanks for sharing.
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    I take issue with focusing on the amount of time spent in apps vs. mobile web. If you look at the breakdown, 68% of app time is on pure entertainment activities like gaming, social media and YouTube. Which makes total sense that people spend a disproportionate amount of time on those things. Plus that guy looks really annoying!
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    RE: Mason-Good points, Señor Mason. But using inflammatory titles gets people reading. My next post will be "LIBRARIES ARE DEAD-EVERYTHING IS ON GOOGLE, ANYWAY".
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Tactile Design Kit, by Megan Erin Miller - 0 views

  • be powerful tools when working with clients on website design and discovery projects. They help create structured limitations, within which productive conversations can take place and decisions can be made faster. Use this kit to help control scope and manage your client conversations, or simply use it as a tool for developing designs and websites faster.
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    Might be cool to try with clients or maybe pilot test it on the TIS section of the staff site
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100+ Best Responsive jQuery Image Carousel 3D Slider Plugins | WPULTI - 0 views

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