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dermotmcguire

Colour Thief - 1 views

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    Handy design tool, a script for grabbing the dominant color or a representative color palette from an image. Uses javascript and canvas.
barrysaunders

iPhone, iPad owners are optimists, BlackBerry buyers extreme pessimists | VentureBeat - 0 views

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    ethnographic study of the outlook of smartphone users. Good for product positioning, 'emotional design' 
barrysaunders

NASA's Groovy Concept Art for the Orbiting Cities of the Future - Design - The Atlantic... - 0 views

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    Love this stuff.
barrysaunders

Behind the App: Repeat Timer Pro - Concept, Design, Marketing Strategy and it's Results - 1 views

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    really good read about launching an iphone app
kevinferry

LEGO's Building Block For Good Experiences - 1 views

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    I recently chatted with LEGO about their customer experience efforts; they've got a lot of interesting initiatives underway. One of the things that really caught my eye was a tool they call the "experience wheel."
kevinferry

Colllor - Color palette the right way - 0 views

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    Create consistent color schemes With Colllor it is much easier to generate a consistent color palette with just a few clicks. You should use colors consistently, so you have a common look and feel throughout your design. All the alternative proposals produced by Colllor derive from the same color and they all have a common denominator sharing hue, lightness or saturation values.
kevinferry

Travel site - 0 views

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    Great site - for ref when looking into travel clients
kevinferry

UX Approach - 0 views

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    Guy who shared this with me is Jason Davey who is now at Westpac
kevinferry

Jetsetter - Hotel Deals and Vacation Homes - 0 views

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    Reference for Creative Hoildays
barrysaunders

Air quotes, product ( 8 Mar., 2012, at Interconnected) - 0 views

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    We visited a bit of IDEO where they invent toys, and they told us about products. Products they told us have to be "shelf demonstrable" (an alternate term I heard later is "shelf evident" which you have to say like Sean Connery saying "self evident"). This is the idea that regardless of what your toy - your product - does, you have 15 seconds for it to tell its story to the customer, before they even touch it. This doesn't need to be every feature of the product, and it doesn't even need to be accurate. But in 15 seconds, you need to communicate that combination of usefulness and desire that makes a potential customer walk to the shelf, pick up the product, handle it, and put it in their basket.
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