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Noreen Strehlow

Exploring Diigo Secondlife Mashup - 73 views

I just have to agree that creating a 3D model of a cell is a great idea and have been working on other types of building assignments along those same lines. If anyone remembers the Edible Cell Cont...

diigo education mashups secondlife

Sasha Rudie

Relay for Life of Second Life - 0 views

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    Now you can donate money to Relay For Life through a website and the funds will be added to your team and L count!
Teachers Without Borders

Gaming helps students hone 21st-century skills - 0 views

  • Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity, agreed educators who spoke during an April 16 webinar on gaming in education.
  • gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making
  • repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.
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  • "I call Second Life an engine for creativity," she said.
  • L'Amoreaux cited a team of students in an internship program studying museum creatorship, who partnered with others for a Second Life activity that involved a recreation of the Night of Broken Glass (Kristallnacht), an anti-Jewish pogrom in 1938 Nazi Germany.  As participants, the students assumed the roles of reporters, exploring the events for themselves. 
  • Still, Trevena cautioned that teachers, administrators, and technology staff must work together and be prepared to support a Second Life program.  Identifying sustainable funding sources, upgrading computers and investing in hardware, and having a backup plan if the Second Life platform is down are all necessary.
  • A 2006 NCES and University of Michigan study found that by age 21, the average youth has watched 20,000 hours of television and played 10,000 hours of video games, said Ntiedo Etuk, the CEO Tabula Digita, which offers games centered on pre-algebra and algebra. 
  • "The reason that [gaming] is successful is obviously that it's relevant to students--it allows for the notion of competition, which gets students going, there's an opportunity for socialization, and there is instant feedback on what they're doing right or wrong," Etuk said. Video games also foster collaboration, because instead of a teacher standing in front of a classroom, students begin to help one another and become teachers themselves, he added.
  • Teachers can set difficulty levels and receive reports on student data, including the last time a student played their game, what their score was, right and wrong answers, and the topics they covered.
  • "We found that students in our project have improved their self-efficacy in science,"
  • Video games engage students and help foster some of the 21st-century skills, such as problem-solving, which may be more difficult to acquire in a traditional classroom with a textbook.
  • "When you think about the skills that students need when they leave school, like creativity and curiosity...identifying problems and solving them--these are skills that [can be] hard to teach in the traditional face-to-face classroom," Clarke said.  "And a lot of these technologies are being used in the corporate world--IBM is now using games to train its employees, so you see simulations and games emerging outside of K-12 education."
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    Gaming helps students hone 21st-century skills Environments such as Second Life can both stimulate and educate, experts say
Benjamin Jörissen

"Long Road Behind, Long Road Ahead" - Ph. Rosedale updates SL Mission Statement - 0 views

  • But now we seem to have reached a point where the rapid addition of capabilities is no longer the key challenge, and indeed can be counterproductive.
  • talked about how all too often Linden Lab is now simply ‘in the way’
  • a company of almost 250 people
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  • one new platform feature that still seems really important to deploy given the rising use of SL for education and collaboration, and that is being able to browse the web easily from in-world
  • We aren’t there yet in terms of the interface for virtual worlds. There is now a small new internal team doing nothing else
  • keep opening SL up
  • Virtual worlds, in their broadest form, will be more pervasive that the web, and that means that their systems will need to be open: extended and operated by many people and companies, not just us.
healingseason

Filmmaker Overcomes Himalayan Difficulties to Bring Rare Yogi Interview to Those Seekin... - 0 views

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    Two landslides on a road in the Indian Himalayas tested holistic health filmmaker Victor Demko's resolve to get an interview with Yoga Master Swami Sundaranand. Demko encountered this challenge while traveling from Rishikesh to Gangotri, the site of the historic head water of the Ganges River and longtime home of the 79 year old Swami Sundaranand, one of the last hardcore Himalayan yogis.
healingseason

Filmmaker Victor Demko has turned his own decade-long passion for the wisdom of the gre... - 0 views

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    Demko, a former student of Robert Wise and Ron Howard at the American Film Institute, is the Founder and Director of The Center for Healing Arts. In 2005, he was working on a film about Swami Sundaranand, a Himalayan yogi, ascetic and naturalist when he b
healingseason

Holistic Health Alternative Medicine Support for Journalists - 0 views

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    A new member's based DVD series made by www.TheCenterForHealingArts.com aims to help support holistic health practitioners own need for rejuvenation. Subscribers receive six DVD sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of one of the healing arts.
healingseason

Inner Life and Outward Attitude Focus of New Healing Arts Web Site, TheCenterForHealing... - 0 views

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    Today people are realizing more than ever that one's inner life and outward attitude are connected to one's health -- that our thoughts and attitudes play an important part in our over-all wellbeing. Increasingly, people are looking for alternatives to what mainstream medical models offer.
healingseason

Need a New Idea for Getting Together with Holistic Friends? - 0 views

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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVD healing arts sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of the healing arts.
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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVD healing arts sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of the healing arts.
healingseason

Yoga's "Swami-ji" Gives Blessing to First Virtual Holistic Health Alternative Medicine ... - 0 views

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    The deep need for in-depth experiential holistic heath alternative medicine information by practitioners, the medical community and a population striving for optimal wellness prompted filmmaker and holistic health meditation practitioner Victor Demko to the Himalayas' India/Tibet border area. Demko was able to obtain a rare one-on-one series of interviews with a reclusive Swami who generously gave his blessing to what is now The Center for Healing Arts.
healingseason

In Depth Exposure to Alternative Medicine and Holistic Health Practitioners Pays Off fo... - 0 views

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    In Depth Exposure to Alternative Medicine and Holistic Health Practitioners Pays Off for Both Clients and Practitioners With the new healing arts "sessions" DVD series, subscribers to www.TheCenterforHealingarts.com receive a new DVD session with a carefully chosen guest practitioner in the mail every other month.
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