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healingseason

Inner Life and Outward Attitude Focus of New Healing Arts Web Site, TheCenterForHealing... - 0 views

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    Today people are realizing more than ever that one's inner life and outward attitude are connected to one's health -- that our thoughts and attitudes play an important part in our over-all wellbeing. Increasingly, people are looking for alternatives to what mainstream medical models offer.
Fred Delventhal

Script Me! - 0 views

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    This site will help you create scripts for your Second Life objects. These scripts allow you to add interactive elements to your builds without knowing how to code. All of the script are released under a creative commons license, which means that you can use them freely!
healingseason

Filmmaker Overcomes Himalayan Difficulties to Bring Rare Yogi Interview to Those Seekin... - 0 views

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    Two landslides on a road in the Indian Himalayas tested holistic health filmmaker Victor Demko's resolve to get an interview with Yoga Master Swami Sundaranand. Demko encountered this challenge while traveling from Rishikesh to Gangotri, the site of the historic head water of the Ganges River and longtime home of the 79 year old Swami Sundaranand, one of the last hardcore Himalayan yogis.
healingseason

Holistic Health Alternative Medicine Support for Journalists - 0 views

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    A new member's based DVD series made by www.TheCenterForHealingArts.com aims to help support holistic health practitioners own need for rejuvenation. Subscribers receive six DVD sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of one of the healing arts.
Eloise Pasteur

Two new items (with lots of packs) for sale - Eloise's thoughts and fancies - 0 views

  • Today I have managed to put up for sale two new items. Item one is a texture organiser HUD
  • Also released is the long awaited movie screen and HTML-on-a-prim screen with category storage.
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    New stuff for sale
Helen Otway

Avatars As Communicators Of Emotions - 0 views

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    Based on research
Eloise Pasteur

Letter to Second Life Residents « Official Second Life Blog - 0 views

  • Second Life continues to expand each and every day. New Residents are joining, artists are creating amazing content, new businesses are springing up, big companies are entering for the first time, educational institutions are building virtual universities… and the list goes on. Everyday I learn of something new, something bold, something you’ve created.
  • Second Life offers something no ones else does - an astoundingly rich array of user-created content and a large, diverse and ever-expanding virtual economy.
  • The content and economy reflect the diversity of the Resident population. Your creativity covers 1.5 billion meters of space that’s taken more than 500 million hours over the past five years to assemble. It’s a mammoth undertaking.
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  • Our growth has come at a cost which you felt, and still feel - platform stability, viewer performance, lag, inventory management, etc. It’s important for you to know that we are ALL OVER these problems and that we’re making progress.
  • Our next viewer, when it comes in full release, will offer a much better inworld experience. With more than 50 crash fixes, you’ll have fewer viewer failures and we’ve fixed some irritating elements in the interface.
  • m top to bottom – recognizing that new users don’t need such a dizzying array of features, and experienced users, land and business owners and content creators need better tools that are more thoughtfully designed and organized for their needs. Everyone needs better inventory management and search is due for an overhaul. We hear you. We’re on it.
  • We have redesigned and rebuilt the registration process to make it easier for new members to join. Although it is still in testing, we’ve seen a significant improvement in registration levels. Significant. That, plus press attention outside the US have allowed us to hit some new registration records for the year. Very exciting. In addition, we are reworking the first-hour experience for new Residents to help them become more quickly acclimated and connected to Second Life and able to enjoy the richness and experience earlier.
  • In addition, Torley Linden has produced a library of 150 video tutorials designed to make it easier to do everything from teaching new Residents basic skills to putting media on their parcel. The videos are currently displayed on the blog and organized by category for easier consumption.
  • Support continues to expand its services to the Residents; in the last quarter we have redesigned the Support Portal interface in response to your feedback, to bring key components of our service front and center so they are more accessible.
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    M Linden's address to the world on the blog. It's a well written piece, unlike some of the Lab's previous effort, and although it's not as formal as a plan with timelines, it's got some nice indication of recent successes and imminent improvements in the pipeline. It's a confidence inspiring piece that maybe they've got management for their current size and maturity
Eloise Pasteur

Gwyn's Home » Not So Lively: Chronicles of Day One on Google's Virtual World - 0 views

  • (no new virtual world supports the Mac these days, in spite of the “promises” done to “support it soon” — with “only” 8% of market share and growing, the Mac is simply not interesting for developers to focus on)
    • Eloise Pasteur
       
      Not true, Small Worlds does
  • Being — like all Google products! — a Beta version, there are perhaps 40 or 50 available options (not the “millions” announced by Google reps) and they can be somewhat configured, but the choices are confusing and very, very limited.
  • “Linden Lab” room a close second. Figuring out that here I would already find a few familiar faces from Second Life®, I went for that one. The choice was certainly correct — Dusan Writer, Grace McDunnough, Jurin Juran, and likely a few others (sometimes it’s not easy to figure out who’s who!) were around in the room, testing the cumbersome interface. And cumbersome it is!
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  • Then again, it looked like most of the crowd was complaining about the excruciatingly painful lag.
  • Combine that with a confusing little interface and it was clearly anything but a “fun” experience. And remember that we were all cheating. Everybody on the “Linden Lab” room at that time was a veteran Second Life resident; we’re not exactly newbies with virtual worlds. We have tried several, and in some cases, use different VWs regularly and every day. We’re used to lag, to semi-functional software, to application crashes (several people crashed during the few hours I was online), to things not loading, to silly mistakes that everybody does. We’re also used to the insanely complex (but virtually rich) interface of Second Life, and use computers and their complex applications to accomplish tasks every day. And, of course, we all are very open minded and eager to try new things out.
  • Lively was anything but Lively — except for the fact that you were in a visually unappealing chatroom with a lot of friends or at least acquaintances from one’s journey across the Metaverse. Like I usually say, most virtual worlds I’ve tried only capture my attention for about 15 minutes, and it’s up to the developers to make sure that I enjoy the first 15 minutes
  • The “cartoonish” look (which is so great for rendering things quickly) is also something that baffles me. I can’t believe that Google is targeting the teen population.
  • After all, Mike Elgan from ComputerWorld claims: What that means is that companies will be able to re-create their office and meeting space, and events companies can create or re-create entire conferencing facilities. Your avatar can wander around, see the “booths,” check out the conferences or interface with other “attendees” — all in virtual space.  Really, Mike?… They might do that, but definitely not on Lively.
  • Even a MoU representative (who, as said, did create a room for a client in Lively already) considers that opinion an “interesting hypothesis”. Put into other words, not even MoU seriously believes that article, and it’s just one of a series — which, if I didn’t know the reputation of the magazines writing them, I’d just believe they were infodumps straight out of Google’s marketing department. The claims are just ludicrous.
  • If Google has more plans for Lively, they’re not telling — and instead are offering a terrible product, way below their usual offerings.
  • So why are people so enthusiastic about Google Lively? I have only one explanation: it has the brand “Google” behind it.
  • As a 3D-chatroom-embedded-on-the-web, it falls behind almost every other product and application I have tried in the past 4 years, no matter where you wish to find something good. The animations are goofy and cartoonish, to the point of extreme irritability.
  • The interface is not obvious, but then again, SL suffers from the same problem, and it’s just a question of getting used to it.
  • There is no content creation at all; no way to integrate it with anything; no programming/scripting; no chat tools (even GTalk, known to have the least features just after SL’s chat system, has far more!).
  • And, more important: no support, a terrible forum system (I can’t answer on half the threads), no helpful people around… if you bump into a Google Developer, they’re very likely very friendly (or so everybody who met them claims), but that’s all you get.
  • Google’s webpage for Lively is even more minimalistic than anything else they’ve launched before
  • And there is nothing on the Google developers’ sites either.
  • Searching for the “most popular” rooms leads to the inevitable: the most rated one was a dance club (since you can stream music) and on the top ten list you had a lot of sex-related rooms as well.
  • This was a terrible disappointment. I admit to being very naive. I was expecting something with at least the quality of Vivaty which at least has pretty decent avatars
  • but using SketchUp to import at least crude models. Even importing plywood cubes would be nice! Instead, we have to rely on the “Catalog”, created by a limited group of Google developers.
  • Some SL residents managed to talk to the Google Developers, and these said that there was a 3D Max plugin to allow the creation of content into Lively. The plugin works 90% of the time but it can only improve. There is no idea or plan or announcement on if that plugin will be released to the public.
  • Google is known to be “the company that does no evil”. But looking from my point of view — an enthusiast of the 3D Social Web — I feel cheated. We were doing great in opening the minds to millions of users to look at the Metaverse as Second Life defines it as the next human-machine interface for all our tasks. Granted, we all know it’ll take ages — another decade at least — but we all are here for the long term. Instead, what we get from one of the industry giants is that “3D is bad, embedding cartoons on Web pages is good”. Why? Well, it should be obvious. Google is the market leader in (2D) web search content — both text and images (and soon video). While there is an HTML-based World-Wide Web, Google will be a major player in it — always.
  • I don’t think there are coincidences. In about 24 hours (not in the same day for the timezone-impaired), Sun’s Wonderland gets slashdotted, Linden Lab announces the massive growth of Second Life and demonstrates the interoperability between their main grid and IBM’s OpenSim-based grid, and Google launches their own virtual world, Lively. July 8th was definitely the Day of the Metaverse!
  • So, like probably billions of people around the world, I tried to join in to Lively and see what’s all about. Not to be turned down by the lack of Mac support
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    More on Lively. Google is missing the mark
healingseason

Yoga's "Swami-ji" Gives Blessing to First Virtual Holistic Health Alternative Medicine ... - 0 views

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    The deep need for in-depth experiential holistic heath alternative medicine information by practitioners, the medical community and a population striving for optimal wellness prompted filmmaker and holistic health meditation practitioner Victor Demko to the Himalayas' India/Tibet border area. Demko was able to obtain a rare one-on-one series of interviews with a reclusive Swami who generously gave his blessing to what is now The Center for Healing Arts.
healingseason

New Holistic Health & Alternative Medicine Website Launches. - 0 views

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    Professional Film Director, Producer, Interviewer and Healing Arts Enthusiast Victor Demko has announced the launch of a new Holistic Health website; The Center for Healing Arts (www.TheCenterForHealingArts.com). Healing Arts is for anyone involved in the healing process-for practitioners, students, caregivers, and those having an interest in personal wellness. Subscribers receive six DVD's a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of one of the healing arts.
healingseason

Filmmaker Victor Demko has turned his own decade-long passion for the wisdom of the gre... - 0 views

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    Demko, a former student of Robert Wise and Ron Howard at the American Film Institute, is the Founder and Director of The Center for Healing Arts. In 2005, he was working on a film about Swami Sundaranand, a Himalayan yogi, ascetic and naturalist when he b
healingseason

In Depth Exposure to Alternative Medicine and Holistic Health Practitioners Pays Off fo... - 0 views

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    In Depth Exposure to Alternative Medicine and Holistic Health Practitioners Pays Off for Both Clients and Practitioners With the new healing arts "sessions" DVD series, subscribers to www.TheCenterforHealingarts.com receive a new DVD session with a carefully chosen guest practitioner in the mail every other month.
healingseason

Need a New Idea for Getting Together with Holistic Friends? - 0 views

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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVD healing arts sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of the healing arts.
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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVD healing arts sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of the healing arts.
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