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Eloise Pasteur

Accounting for Second Life - 0 views

  • Second what? Second Life is a virtual 3-D world on the Internet. Think of it as the marriage of online video game technology and social networking tools, like MySpace and Facebook, with e-commerce potential. It is not really a game and isn’t intended for children.
  • Public accounting’s presence in Second Life is called CPA Island. CPA Island may be a way to attract the next generation of young professionals to careers in public accounting.
  • Videos more easily capture the look and feel of Second Life. YouTube (www.youtube.com) has a good introductory overview video of Second Life (search “Second Life Text100”) as well as a video that illustrates its communication, education and collaboration possibilities (search “Second Life Ohio University”).
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  • Second Life is a global phenomenon. Reuters estimates that only 31.2% of active Second Life users are U.S. residents. The majority of active users (more than 54%) are from Europe. Second Life usage is so pervasive in Korea, for example, that it is beginning to impact the country’s social agenda, according to virtual world expert Edward Castronova.
  • In a recent interview for National Public Radio Weekend Edition (www.npr.org, Feb. 9, 08), Bloomfield described the basics of the Second Life economy and the real financial losses from the recent Second Life banking crisis. (The currency used for economic transactions in Second Life is called Linden Dollars. Linden Dollars can be exchanged for real U.S. dollars at a rate of approximately 260-to-1. Last year, Linden Lab banned online gambling operations that had become popular in Second Life. Early this year, Linden Lab banned unregulated banking operations in Second Life because several banks were reneging on unsustainable high interest rates on deposits.) Bloomfield attributes his initial interest in Second Life to its potential use as an economic simulator in which reactions to new financial regulations could be studied by FASB.
  • Professor Steven Hornik, of the University of Central Florida, is another accounting professor exploring accounting education applications. He created a Second Life location called Really Engaging Accounting and maintains a blog about his efforts at www.mydebitcredit.com. In his financial accounting course, he uses the social networking capabilities of Second Life and interactive 3-D objects that he creates. The objects demonstrate basic accounting principles. One simulates the effect of transactions on the basic accounting equation. Another simulates the use of T-accounts to record changes to account balances. Students use their avatars to manipulate the models. Videos of his Second Life creations are available on YouTube (search “second life accounting”).
  • SUMMARY Second Life is an immersive and engaging 3-D virtual world with economic implications and opportunities for the real world. CPA Island is the current center of the public accounting profession in Second Life, but this won’t be the case for long as other CPA firms choose to use it as a tool for meeting, connecting, sharing and collaborating with others. Where business activity goes, it seems certain that CPAs will follow.
Eloise Pasteur

Finding health information, community online - 0 views

  • On finding support groups in Second Life: The SLHealthy wiki (slhealthy.wetpaint.com) is probably your best and most comprehensive resource for Second Life health support groups, organizations and locations.
  • On "official" Second Life health support groups like those operated by the American Cancer Society versus groups begun by individuals who have suffered from a particular ailment: We have not reviewed the information provided by groups, though in several instances, we've decided not to list information about a group because it's clearly unethical. One example is a pro-ana (or pro-anorexia) group, and another was a for-profit "organization."
  • If you're thinking about joining a group, I suggest you use the same radar you might in the real world: Do you feel comfortable? You should feel perfectly OK about asking questions you have.
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  • I sure understand professionals' concerns about the validity of information provided in peer health support groups, but it's important to understand that they meet anyway, with or without our support and listing. It's caveat emptor, as it is everywhere else - on the Web, in the media, it's all about questioning and evaluating health information. It may be surprising, but from my own observations of people in health support groups, the discussion does get round to whether information is valid or not, surprisingly often. I think we all are coming to realize that the goal has to be empowerment, so that the individual can be a true partner in his or her health care - informed, skeptical, involved, well-supported within the health care and personal communities.
  • With regard to health information from groups, I'd recommend you use what you learn as you might use information from Wikipedia: a great resource with terrific anecdotes that may help you understand more about a health condition, but not necessarily authoritative. And it might not necessarily apply to you, with your own unique health history, medications, and more. It can be a wonderful starting point and provide you with questions you can explore on your own, discuss with health care professionals and check out with a medical librarian. Someone should come up with a Latin corollary for caveat emptor that means "always ask, always learn"!
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    Quick overview of using support groups in Second Life with an analytical slant and a link to SfH's list of groups
anonymous

IPLobster.com - IP Address | My IP | IP Check | Find IP Address | Whats My IP | IP Lookup - 0 views

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Ole C  Brudvik

NMC Campus Observer » About - 0 views

  • The NMC Campus is an experimental effort developed to inform the New Media Consortium’s work in educational gaming.
  • Now fully operational, the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined. The campus has a variety of places for these interactions, from the serious to the fanciful, each designed to support an optimal group size; these range from 2 to more than 75. The campus also supports a wide variety of traditional media, including posters, PowerPoint slides, photographs, charts/graphs, videos, and weblinks, and these resources continue to be added on a regular basis as a core component of the project. All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki. Also available is the complete Second Life toolset of sophisticated building tools and the LSL scripting language, with which all of the NMC Campus and Second Life has been created. These allow the creation of virtually any simulated situation, process, or environment, and the incorporation of sophisticated interactivity. For the latest information on the project, see the main pages in this blog,
Benjamin Jörissen

"Long Road Behind, Long Road Ahead" - Ph. Rosedale updates SL Mission Statement - 0 views

  • But now we seem to have reached a point where the rapid addition of capabilities is no longer the key challenge, and indeed can be counterproductive.
  • talked about how all too often Linden Lab is now simply ‘in the way’
  • a company of almost 250 people
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  • one new platform feature that still seems really important to deploy given the rising use of SL for education and collaboration, and that is being able to browse the web easily from in-world
  • We aren’t there yet in terms of the interface for virtual worlds. There is now a small new internal team doing nothing else
  • keep opening SL up
  • Virtual worlds, in their broadest form, will be more pervasive that the web, and that means that their systems will need to be open: extended and operated by many people and companies, not just us.
cecilia marie

Software Support Saved My Spring Days - 1 views

Last spring, I was having trouble with a recurrent problem from a software I installed on my PC. It keeps on displaying errors on the screen which really got me ticked off. After 2 weeks of putting...

software support

started by cecilia marie on 10 Aug 11 no follow-up yet
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