Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments
Edited by Lori Bell and Rhonda B. Trueman
Foreword by Stephen Abram
Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book-the brainchild of two pioneering virtual world librarians-is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate.
Project Goals
Our goal is to help develop mechanisms and methods for preserving digital games and interactive fiction by
1. developing basic standards for metadata and content representation; and
2. investigating preservation issues through a series of archiving case studies representing
1. early games and literature and
2. later interactive multi-player game environments.
Key deliverables includedevelopment of metadata schema and wrapper recommendations, the archiving of key representative content and the development of generalizable archiving approaches for preserving this content. Our approach is intended to address both the pressing need to preserve the bits and available representation information of early and significant works now, and the need to begin to address more difficult issues surrounding long-term preservation of more recent multi-player interactive virtual worlds.
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