Skip to main content

Home/ Second Life/ Group items tagged effectiveness

Rss Feed Group items tagged

anonymous

SSRN-The Virtual Property Problem: What Property Rights in Virtual Resources Might Look... - 3 views

  •  
    'Virtual property' is a solution looking for a problem. Arguments justifying 'virtual property' lie among three common themes - Lockean labor theory, theft protection and deterrence, and market efficiency. This paper goes beyond those who advocate for or against the creation of 'virtual property.' First, Locke's labor theory is dismissed as a justification. Then, two models of what property rights may look like when applied to virtual resources are created. These models are then applied to six different virtual world scenarios in order to see the effects of 'virtual property.' Finally, the failure of property rights to benefit the users, developers, and virtual resources of virtual worlds is explained.
James OReilly

The Second Life of Second Life - Linden Labs - Involve 3D | Fast Company - 0 views

  • companies should try to spark user-to-user discussion -- a surprisingly cost-effective option on Second Life.
  • West's epiphany came about by accident. One day, she was sitting on a Second Life art-gallery couch, talking to people from all over the world, and she had their rapt attention. "At that moment, I could have sold my couchmates on anything," she says. "I realized how powerful one-on-one engagement could be."
  • hypercreative users who wanted to interact.
  • ...6 more annotations...
  • "I describe the mistake companies made like this: Imagine you've never been to Manhattan. You cross the George Washington Bridge, and someone hands you a guidebook. The first place you're going is not the Reebok store."
  • She calmly explained that the previous failures of Second Life were a result of not harnessing the medium appropriately
  • The Weather Channel, Colgate, and CareerBuilder.com have figured out how to interact with Second Life's virtual denizens in ways that impact real-world attitudes.
  • Why A-list companies are returning to the virtual world.
  • a place to engage customers.
  • West has rewritten the rules of corporate marketing on Second Life.
Eloise Pasteur

Second Life™ text-to-chat software: E.V.A. - Eloise's thoughts and fancies - 0 views

  • What Louise has done is work on a guide dog and a white stick that use sensors to detect the surroundings and say in text what is around you. You can pick up your own copy at Wheelies.
  • EVA: Essential Voicechat Advancement. This is, in effect, a plug-in for Windows that reads the chat log and reads it out via the system's text-to-voice system.
  •  
    My blog entry about Louise Later and the guide dog/white stick for the blind in SL, and EVA that does text to voice on a windows machine.
Eloise Pasteur

Accounting for Second Life - 0 views

  • Second what? Second Life is a virtual 3-D world on the Internet. Think of it as the marriage of online video game technology and social networking tools, like MySpace and Facebook, with e-commerce potential. It is not really a game and isn’t intended for children.
  • Public accounting’s presence in Second Life is called CPA Island. CPA Island may be a way to attract the next generation of young professionals to careers in public accounting.
  • Videos more easily capture the look and feel of Second Life. YouTube (www.youtube.com) has a good introductory overview video of Second Life (search “Second Life Text100”) as well as a video that illustrates its communication, education and collaboration possibilities (search “Second Life Ohio University”).
  • ...4 more annotations...
  • Second Life is a global phenomenon. Reuters estimates that only 31.2% of active Second Life users are U.S. residents. The majority of active users (more than 54%) are from Europe. Second Life usage is so pervasive in Korea, for example, that it is beginning to impact the country’s social agenda, according to virtual world expert Edward Castronova.
  • In a recent interview for National Public Radio Weekend Edition (www.npr.org, Feb. 9, 08), Bloomfield described the basics of the Second Life economy and the real financial losses from the recent Second Life banking crisis. (The currency used for economic transactions in Second Life is called Linden Dollars. Linden Dollars can be exchanged for real U.S. dollars at a rate of approximately 260-to-1. Last year, Linden Lab banned online gambling operations that had become popular in Second Life. Early this year, Linden Lab banned unregulated banking operations in Second Life because several banks were reneging on unsustainable high interest rates on deposits.) Bloomfield attributes his initial interest in Second Life to its potential use as an economic simulator in which reactions to new financial regulations could be studied by FASB.
  • Professor Steven Hornik, of the University of Central Florida, is another accounting professor exploring accounting education applications. He created a Second Life location called Really Engaging Accounting and maintains a blog about his efforts at www.mydebitcredit.com. In his financial accounting course, he uses the social networking capabilities of Second Life and interactive 3-D objects that he creates. The objects demonstrate basic accounting principles. One simulates the effect of transactions on the basic accounting equation. Another simulates the use of T-accounts to record changes to account balances. Students use their avatars to manipulate the models. Videos of his Second Life creations are available on YouTube (search “second life accounting”).
  • SUMMARY Second Life is an immersive and engaging 3-D virtual world with economic implications and opportunities for the real world. CPA Island is the current center of the public accounting profession in Second Life, but this won’t be the case for long as other CPA firms choose to use it as a tool for meeting, connecting, sharing and collaborating with others. Where business activity goes, it seems certain that CPAs will follow.
Ole C  Brudvik

Global Kids' Digital Media Initiative - 0 views

  • [SL] Best Practices For Education in Second Life The following best practices were developed by Global Kids, Inc. through the summer 2006 Camp GK in the teen grid of Second Life. Over four weeks, 15 teens spent three hours a day, five days a week, participating in interactive, experiential workshops about pressing global issues. Over the course of the program the teens picked a topic of concern -- child sex trafficking -- and built a maze to educate their online community and inspire them to take action. In its first eight weeks, the content-rich maze was visited by 2,500 teens, amongst whom over 450 donated money to an international organization committed to eradicating this global crime against children. Below is a review of general concepts. For more details download the pdf. Best practices for working in TSL 1. What happens in the teen grid stays in the teen grid. 2. Create multiple places of meaning. 3. If you build it, they will come. 4. Go beyond TSL. Best practices for bringing a youth development model into TSL 1. Build, build, build! 2. Don’t just build; design and manipulate avatars. 3. Think globally, act locally. 4. Know when teens know best. Best practices in workshop design and facilitation in TSL 1. Use real world content when addressing real world issues. 2. Don’t wait until someone has the floor to start typing. 3. Don’t fear multiple communication channels. 4. Incorporate processing into the activity, not just as a final step. Best practices in program design for TSL 1. Employ effective, rigorous, targeted recruitment. 2. Replace the dominant TSL culture with the GK Island culture. 3. Carefully design and build the tools required. 4. Ensure the program is designed for the recruited participants
john sega

Online Threats and Dangers - 2 views

I downloaded an audio file from an unpopular website, when I opened it my computer crashed and since then, I have troubles turning it on because it would no longer display the correct desktop setti...

Desktop Computer Support

started by john sega on 07 Jun 11 no follow-up yet
seth kutcher

Two Thumbs Up For Computer Assistance Services - 2 views

I am so happy for the computer assistance that Computer Assistance Online gave me. They provided me with precise and fast solutions to my computer problem. Their computer specialists really know wh...

computer assistance

started by seth kutcher on 06 Jun 11 no follow-up yet
Nergiz Kern

Medical education in Second Life: it works : The Metaverse Journal - Virtual World News - 4 views

  •  
    Medical education in Second Life: it works
1 - 9 of 9
Showing 20 items per page