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Kerry J

The SLENZ Update - No 89, May 25, 2009 « Second Life Education in New Zealand - 0 views

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    Today, for the first time, New Zealand midwifery students began to enhance their regular study programme with learning in the virtual world of Second Life.
anonymous

Second Life: Official site of the 3D online virtual world - 0 views

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    Official website. Second Life is a 3D virtual world where uses can socialize, connect and create using voice and text chat.
anonymous

YouTube - Philip Rosedale - Virtual Worlds and Second Life - 3 views

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    Charism of Founder exCEO of Second Life 
Deanya Lattimore

Peregrine Salon: GIF 89a to Second Life TARGA Automated Conversion Tool - 0 views

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    animated texture creator for Second Life 
Nergiz Kern

imohax.com on blip.tv - 0 views

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    Tips, tutorials and general stuff about life and contributing as an avatar in Second Life, OpenSim, and other virtual worlds.
Jean Shankle

The Campaign For Real Life | HaveMacWillBlog (aka Robin Bloor's Blog) - 0 views

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    Second Life blogs from an SL participants
mesbah095

Guest Post Online - 0 views

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    Article Writing & Guestpost You Can Join this Site for Your Article & guest post, Just Easy way to join this site & total free Article site. This site article post to totally free Way. Guest Post & Article Post live to Life time only for Current & this time new User. http://guestpostonline.com
Ole C  Brudvik

SILS-ETD: Item 1901/385 - 0 views

  • Collective Tagging of Places in the Multi-user Virtual Environment of Second Life
  • Life is a multi-user virtual environment, i.e., a world made up of virtual places and avatars that move among and interact in those places. Thirty-one users of Second Life were surveyed about one place in which they are members: Terra’s Nude Heaven, a virtual nude beach. The purpose of the survey was to determine what types of terms users would select if they could tag a particular place and how these terms correspond to the tags actually assigned by the owners of the place. The questionnaire data was also analyzed for difference in tag selection by gender, educational level, age, and country of residence. The data indicate that keywords rated as most important by the users of a place differ considerably from the keywords selected by the owner of a place. The data, moreover, demonstrate that the choices of the study population remain consistent across groupings by gender, educational level,age or country of residence.
Nergiz Kern

cubistscarborough - 0 views

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    The Manual is a collection of micro-projects created by lecturers from the School of Contemporary Art & Graphic Design at Leeds Metropolitan University. This version was adapted for Second Life by Ian Truelove as part of the JISC funded Open Habitat project
Fred Delventhal

Murku(TM) SL Comics Creator / FrontPage - 0 views

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    Murku is designed to facilitate the construction of comics based on content in a Second Life TM, ie SL, environment. Murku will be of interest to those who have always dreamt of creating their own comics but who find the drawing of comics either too challenging or too laborious
Fred Delventhal

Give Your Professional Development a Second Life Technology & Learning - February 2009 ... - 0 views

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    using Second Life for Professional Development
Fred Delventhal

O Brave New World That Has Such Avatars in It! - washingtonpost.com - 0 views

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    The virtual world Second Life, a landscape of primping avatars, ballroom dancing bears, space stations and vampire castles, has a new -- and maybe even more surreal -- inhabitant: the Arlington County government...
Eloise Pasteur

Gwyn's Home » Blog Archive » Let's put e-democracy to a test! - 0 views

  • Barack Obama’s change.org website is accepting requests for ideas and projects to be implemented during his term. Knowing that he’s all for technological innovation, and that several successful experiments with e-democracy were done inside Second Life®, let’s try to push for even more. Andabata Mandelbrot is proposing that we vote to create an international metaverse - the Internet equivalent of virtual worlds. To get this implemented, we need 400 votes! And the deadline is… today at midnight, so we need to hurry… Voting is simple, you just need to create an account on the change.org account and vote (you can even log in with your Facebook or MySpace account) by clicking on the icon. If you’re willing to promote this idea, you can, of course, do more — add widgets, push it to your social network, and so on. With a surprisingly open-minded approach, voting is not limited to US residents, but it’s totally open to international voters too. The change is for America, but its impact will be global. A nice touch!
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    Vote for a change in the US and the metaverse, even if you're not a US resident
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