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John Evans

Teen Voices: Dating in the Digital Age | Pew Research Center - 2 views

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    "From heart emojis on Instagram to saying goodbye to a relationship with a text message, digital technology plays an important role in how teens seek out, maintain and end relationships. In a series of focus groups conducted by the Pew Research Center online and in cities across the U.S., over 100 teens shared with us their personal experiences with social media and romantic relationships. These are some of the key themes and responses we heard during these data-gathering sessions."
John Evans

Teens, Social Media & Technology 2018 | Pew Research Center - 1 views

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    "Until recently, Facebook had dominated the social media landscape among America's youth - but it is no longer the most popular online platform among teens, according to a new Pew Research Center survey. Today, roughly half (51%) of U.S. teens ages 13 to 17 say they use Facebook, notably lower than the shares who use YouTube, Instagram or Snapchat. This shift in teens' social media use is just one example of how the technology landscape for young people has evolved since the Center's last survey of teens and technology use in 2014-2015. Most notably, smartphone ownership has become a nearly ubiquitous element of teen life: 95% of teens now report they have a smartphone or access to one. These mobile connections are in turn fueling more-persistent online activities: 45% of teens now say they are online on a near-constant basis."
John Evans

Digital and Online Knowledge Quiz | Pew Research Center - 3 views

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    "Test your knowledge on digital topics and terms by taking our 10-question quiz. Then see how your answers compare with results of a nationally representative poll of 4,272 randomly selected U.S. adults, conducted June 3 to June 17, 2019, using Pew Research Center's American Trends Panel."
John Evans

Teens' screen addiction might be contagious, and parents are patient zero | Popular Science - 3 views

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    "Sleepless night and eyeball fatigue. Cyberbullying and profound device-separation anxiety. Research identifies harmful side effects of too much tech on teens with alarming regularity. But a new report from the Pew Research Center suggests parents are just as compromised by our portable screens. In "How Teens and Parents Navigate Screen Time and Device Distractions," researchers not only compiled data on the behavior of tech-addled kids (they're on their phones from the moment they wake up!) or the concerns of hand-wringing parents (what do we do about the fact they're on their phones from the moment they wake up!), but on the behavior of parents, too."
John Evans

Teens, Social Media & Technology Overview 2015 | Pew Research Center's Internet & American Life Project - 2 views

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    "24% of teens go online "almost constantly," facilitated by the widespread availability of smartphones. Aided by the convenience and constant access provided by mobile devices, especially smartphones, 92% of teens report going online daily - including 24% who say they go online "almost constantly," according to a new study from Pew Research Center. More than half (56%) of teens - defined in this report as those ages 13 to 17 - go online several times a day, and 12% report once-a-day use. Just 6% of teens report going online weekly, and 2% go online less often."
John Evans

Teens Are Being Bullied 'Constantly' on Instagram - The Atlantic - 1 views

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    "No app is more integral to teens' social lives than Instagram. While Millennials relied on Facebook to navigate high school and college, connect with friends, and express themselves online, Gen Z's networks exist almost entirely on Instagram. According to a recent study by the Pew Research Center, 72 percent of teens use the platform, which now has more than 1 billion monthly users. Instagram allows teens to chat with people they know, meet new people, stay in touch with friends from camp or sports, and bond by sharing photos or having discussions. But when those friendships go south, the app can become a portal of pain. According to a recent Pew survey, 59 percent of teens have been bullied online, and according to a 2017 survey conducted by Ditch the Label, a nonprofit anti-bullying group, more than one in five 12-to-20-year-olds experience bullying specifically on Instagram. "Instagram is a good place sometimes," said Riley, a 14-year-old who, like most kids in this story, asked to be referred to by her first name only, "but there's a lot of drama, bullying, and gossip to go along with it.""
John Evans

Why You Should be Reading Books Every Day, According to Science | Inc.com - 3 views

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    "According to the Pew Research Center, more than a quarter--26 percent--of American adults have not read even part of a book within the past year. It's a shame considering that researchers have found reading is beneficial in many ways."
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

8 Creative Ways to Get Reluctant Readers to Read | Edudemic - 1 views

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    "According to a study led by Lee Rainie of the Pew Research Center, about 23% of 1005 participants (randomly called via landline and cell phone) had not read a book in the past year, including ebooks, printed books, or audiobooks. With the massive influx of information that students receive on a daily basis thanks to the Internet, it is not a surprising statistic. Not surprising, but quite alarming."
John Evans

Do mobile devices in the classroom really improve learning outcomes? - 2 views

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    "Mobile devices as teaching tools are becoming a more and more common part of the American education experience in classrooms, from preschool through graduate school. A recent Pew Research Center survey found that 58% of U.S. teachers own smartphones - 10 percentage points higher than the national average for adults. Those teachers are building that tech-savviness into their lesson plans, too, by embracing bring-your-own-device policies and leading the push for an iPad for every student. In 2013, an estimated 25% of U.S. schools had BYOD policies in place and it's reasonable to assume those numbers have risen in the past two years. What do these mobile devices really add, though? Is there more to this tech trend than just grabbing the attention of students? Is mobile technology boosting classroom instruction, or is it all just a flashy way to accomplish the same things as analog instruction?"
John Evans

Teens' Social Media Habits and Experiences | Pew Research Center - 2 views

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    "Teens credit social media for helping to build stronger friendships and exposing them to a more diverse world, but they express concern that these sites lead to drama and social pressure"
Rick Beach

Internet Gains on Television as Public's Main News Source: Overview - Pew Research Center for the People & the Press - 1 views

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    People under 30 now get news from the Internet vs. TV news
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