"League of Legends, DOTA 2, Heroes of the Storm and-of course-Fortnite.
You may recognize these as titles of popular video games, even if you aren't strictly a "gamer." The reality is that video games and the communities, organizations and players surrounding them have become big business-some worth potentially millions of dollars.
These aren't just games anymore; they have emerged, along with other massive titles such as Overwatch, as a phenomenon it seems everyone is racing to catch up with. Playing these games competitively, known as esports, is on the verge of becoming not only a force in the business and entertainment world, but a factor in the classroom as schools start esports leagues and curriculum springs up around gaming culture. So what do educators need to know about it?"
"Forget the image of a sulky video gamer alone in his bedroom with a computer and three days' worth of pizza boxes. Now that esports - live video game competitions - are a high school sport, young game enthusiasts might be moving into the spotlight. These kids aren't just taking over high school computer labs across the country; they're changing what it means to be a student athlete. And while you may not relish the idea of your kid spending even more time playing video games, pro gamers can make big bucks - and top student esports players can even win college scholarships."