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Justin Dyson

EBSCOhost: Web 2.0 and Information Literacy Instruction: Aligning Technology with ACRL... - 0 views

  • Activity theory provided a framework for data analysis and interpretation related to the patterns of activities that took place while students used each Web 2.0 tool. Web 2.0 was found to enhance all five information literacy standards. These standards related to collaboration, information organization, creativity, discussion, and technology education.[Copyright &y& Elsevier]
AshLee Walker

The Benefits of Video Games - ABC News - 1 views

  • Educational Benefits for Students A recent study from the Education Development Center and the U.S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement. Interestingly, the study focused on young children, and 4- and 5-year-olds who participated showed increases in letter recognition, sounds association with letters, and understanding basic concepts about stories and print. The key for this study was having high-quality educational titles, along with parents and teachers who were equally invested in the subject matter. That way kids could discuss and examine the concepts that they were exposed to in the games. Also interesting is the value that video games are proven to have even for very young players. A study by the Education Department Center further found that low-income children are “better prepared for success in kindergarten when their preschool teachers incorporate educational video and games from the Ready to Learn Initiative.” Older children such as teens and tweens can benefit from gameplay as well. Even traditional games teach kids basic everyday skills, according to Ian Bogost, associate professor at the Georgia Institute of Technology and founder of software maker Persuasive Games. “Look at ‘World of Warcraft’: You’ve got 11-year-olds who are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal.” Games that are designed to help teach are having an impact on college-age pupils as well. Following a recent 3D virtual simulation of a US/Canadian border crossing, wherein students assumed the role of guards, Loyalist College in Ontario reported that the number of successful test scores increased from 56 percent to 95 percent.
  • As mentioned earlier, research underway by the Office of Naval Research (ONR) indicates that video games can help adults process information much faster and improve their fundamental abilities to reason and solve problems in novel contexts. In fact, results from the ONR study show that video game players perform 10 percent to 20 percent higher in terms of perceptual and cognitive ability than non-game players.
Catalina Titcomb

Web 2.0 and classroom research: What path should we take now? Educational Researcher, 3... - 0 views

  • Since the mid-1990s, the percentage of publicschools connected to the Internet exploded from 35% to 100%.Public instructional classrooms with Internet access grew to 94%,up from 14% a decade earlier, and the ratio of students perInternet-connected instructional computer decreased from 12:1to 3.8:1 (Wells & Lewis, 2006). Outside of schools, more thantwo thirds of people in the United States have Internet connec-tions at home, more than half of which are broadband (Horrigan, Educational Researcher, Vol. 38, No. 4, pp. 246–259DOI: 10.3102/0013189X09336671© 2009 AERA. http://er.aera.net  Web 2.0 and Classroom Research: What PathShould We Take Now?  Christine Greenhow, Beth Robelia, and Joan E. Hughes Learning, Teaching, andScholarship in a Digital AgeResearch Newsand Comment educational ReseaRcheR  246  by on June 17, 2009http://er.aera.netDownloaded from  (function() { var pageParams = {"origHeight": 1171, "origWidth": 902, "fonts": [4, 9, 8, 0, 7, 12, 6, 5], "pageNum": 2}; pageParams.containerElem = document.getElementById("outer_page_2"); pageParams.contentUrl = "http://html4.scribdassets.com/9qxvunnpogs3ko6/pages/2-470280afa2.jsonp"; pageParams.blur = false var page = docManager.addPage(pageParams); })();   May 2009 247 2008), and by 2014, it is estimated that 90% of all people in theUnited States will be online with dramatically faster, high-speednetworks (Fox, Anderson, & Rainie, 2005).
  • Web 2.0,” a term coined in 2004, characterizes a transitionfrom the predominantly read-only Web 1.0 into a “read-and-write” Web 2.0 (McManus, 2005, para. 1). Web 2.0 facilitates “participa-tory,” “collaborative,” and “distributed” practices within Web2.0–enabled formal and nonformal spheres of everyday activities(Lankshear & Knobel, 2006, p. 38). Other terms used to charac-terize Web 2.0 include “relationship” technologies (Schrage, 2001,para. 6), “participatory media” (Bull et al., 2008, p. 106), and“social digital technologies” (Palfrey & Gasser, 2008, p. 1). Web 2.0 is both a platform on which innovative technologieshave been built and a space where users are as important as thecontent they upload and share with others
Justin Dyson

Facebook: The Making of 1 Billion Users - Businessweek - 0 views

  • Around noon on Sept. 14, the second floor was packed. In one of the common areas, a giant screen showed the number of active Facebook users worldwide. About 100 people, including Mark Zuckerberg and his top lieutenants, watched the numbers run up by about a thousand users per minute: 999,980,000 … 999,990,000 … 1,000,000,000. The counter paused for a moment when it rounded 10 digits, as if to emphasize the point: 1 billion users.
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    facebook hits a billion users
Justin Dyson

About VTech Kids | Educational Learning Toys - 0 views

  • VTech, the creator of the Electronic Learning Products (ELP) category and the award-winning InnoTab, MobiGo, and V.Reader handheld toys, is a world leader of age-appropriate learning products. Since 1980, VTech has been developing high-quality, innovative educational products that enrich children's development through fun and smart play.
Justin Dyson

World Population Clock: 7 Billion People (2013) - Worldometers - 0 views

  • According to the United Nations, world population reached 7 Billion on October 31, 2011.
Jessica Casey

Quality Television Shows that Focus on Early Literacy - 0 views

  • watching developmentally appropriate programming with your children can have many positive benefits (bonding between caregiver and child, the introduction of new vocabulary words, exploring new places together, etc.).
Justin Dyson

Facebook User Numbers Are Off: 10 Percent Of Reported Users Are Not Human - 1 views

  • At the end of March, Facebook announced that it has 1.11 billion monthly active users. eMarketer found that only 889.3 million of those users were humans.
Jessica Casey

Can social networking boost literacy skills? - 1 views

  • The National Literacy Trust found that social networking sites and blogs help students to develop more positive attitudes toward writing and to become more confident in their writing abilities.
  • According to one of the studies, 49 per cent of young people believe that writing is “boring.” However, students who use technology-based texts such as blogs have more positive attitudes toward writing.
  • The study also showed that students who write blogs or maintain a profile on a social networking site tend to be more confident about their writing ability. More than 60 per cent of students who blog and 56 per cent of students who have a profile on a social networking site claim to be “good” or “very good” writers, compared with only 47 per cent of those who don’t use online formats.
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  • Students who are active online are significantly more likely to keep a journal or write short stories, letters or song lyrics than those without a social networking presence.
  • Of the five kinds of writing that students engaged in most regularly, four were technology based: 82 per cent of students sent text messages (77 per cent of these messages were notes, answers to questions asked in class or remarks about homework assignments), 73 per cent used instant messaging, 67 per cent sent e-mails and 63 per cent wrote on social networking sites.
  • Dr. Spencer Jordan, a creative writing teacher in the School of Education at the University of Wales, notes that web ­technologies encourage young people to write confidently about things they enjoy.
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    Social Networking and Literacy Skills
Catalina Titcomb

What are literacy skills? | Thoughtful Learning: Curriculum for 21st Century Skills, In... - 0 views

  • What are literacy skills? Literacy skills help students gain knowledge through reading as well as using media and technology. These skills also help students create knowledge through writing as well as developing media and technology.
  • Technology Literacy We are living through a technological revolution, with huge changes taking place over brief spans of time. A decade ago, Facebook didn't exist, but now many people could not live without it. The average cellphone is now more powerful than computers from several years ago. We are surrounded by technology, and most of it performs multiple functions. In Growing Up Digital: How the Net Generation Is Changing Your World, Don Tapscott outlines the following eight expectations that students have of technology. Freedom to express their views, personalities, and identities Ability to customize and personalize technology to their own tastes Ability to dig deeper, finding whatever information they want Honesty in interactions with others and with organizations Fun to be part of learning, work, and socialization as well as entertainment Connecting to others and collaborating in everything Speed and responsiveness in communication and searching for answers Innovation and change, not settling for familiar technologies but seeking and using what is new and better
Catalina Titcomb

Ten Reasons why technology is vital to education - 1 views

  • The Ten Fundamental Reasons for technology in education
    • Catalina Titcomb
       
      I think this whole article is very interesting, and very accurate for our debate.
Catalina Titcomb

The 33 Digital Skills Every 21st Century Teacher should Have ~ Educational Technology a... - 0 views

  • It is amazing how technology has changed the whole world giving rise to new forms of education we never thought of. Our students are more digitally focused than any time before. They spend more time interacting with their mobile devices than they do with their parents or close relatives. Admittedly, this digital boom has both  positive and negative impact on our students. Lack of concentration, short attention span, distraction, visual  stimulus overload, identity theft, lack of real world socializing, privacy issues, depression, and many more are but a direct result of the growing exposure to this technology. Studies have even proved that multitasking, which some educational technology experts brag about in relation to the use of today's technology, reduces the power of our concentration to the half.  We should not, However, only look at the empty side of the cup, the other side is way bigger.
Catalina Titcomb

How Technology Is Empowering Teachers, Minting Millionaires, And Improving Education | ... - 0 views

  • Thanks to the rise of in-classroom technology, the focus in education tends to be on student engagement and how to improve learning. It becomes easy to forget the importance of great teachers. Startups, entrepreneurs, businesses (and the rest) need to remember that technology doesn’t have to put teachers in jeopardy; it can help them lead the education evolution, even if their traditional role in the classroom becomes obsolete.
Justin Dyson

The effect of text messaging on 9- and 10-year-old children's reading, spelling and pho... - 0 views

  • However, within the mobile phone group, there was evidence that use of text abbreviations was positively related to gains in literacy skills. Moreover, after controlling for individual differences in IQ, and the children's performance at pre-test, textism usage was able to account for a significant amount of variance in post-test spelling scores. These results show that text messaging does not adversely affect the development of literacy skills within this age group, and that the children's use of textisms when text messaging is positively related to improvement in literacy skills, especially spelling.
Justin Dyson

Text Messaging and Grammatical Development | Nuffield Foundation - 0 views

  • Although most participants in all three groups violated grammatical convention in their text messages, researchers found no evidence that this affected their understanding of written or spoken grammar at either point in time. For the primary school children, there was an association between punctuation errors in texts and spelling ability. Children who made fewer punctuation errors when texting tended to be better at spelling and quicker to process writing than those who made more errors in their texts.   For the undergraduate group, there was some evidence of a link between punctuation errors in texts and the spelling ability and grammatical understanding of participants. However, this link was weak and researchers concluded it was more likely related to the IQ score of students. The latest findings follow an earlier study led by Professor Wood that showed children’s use of text abbreviations can have a positive effect on literacy outcomes and may even enhance children’s understanding of conventional spelling.
Justin Dyson

What is the Impact of Technology on Learning? | Education.com - 0 views

  • Research literature throughout the past decade has shown that technology can enhance literacy development, impact language acquisition, provide greater access to information, support learning, motivate students, and enhance their self-esteem (ACT, 2004; CEO Forum, 2001; Boster et al., 2004; Mann et al., 1999; Tracey & Young, 2006; WestEd, 2002).
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