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Justin Dyson

About VTech Kids | Educational Learning Toys - 0 views

  • VTech, the creator of the Electronic Learning Products (ELP) category and the award-winning InnoTab, MobiGo, and V.Reader handheld toys, is a world leader of age-appropriate learning products. Since 1980, VTech has been developing high-quality, innovative educational products that enrich children's development through fun and smart play.
Justin Dyson

World Population Clock: 7 Billion People (2013) - Worldometers - 0 views

  • According to the United Nations, world population reached 7 Billion on October 31, 2011.
Jessica Casey

Quality Television Shows that Focus on Early Literacy - 0 views

  • watching developmentally appropriate programming with your children can have many positive benefits (bonding between caregiver and child, the introduction of new vocabulary words, exploring new places together, etc.).
Justin Dyson

Facebook User Numbers Are Off: 10 Percent Of Reported Users Are Not Human - 1 views

  • At the end of March, Facebook announced that it has 1.11 billion monthly active users. eMarketer found that only 889.3 million of those users were humans.
Justin Dyson

Facebook: The Making of 1 Billion Users - Businessweek - 0 views

  • Around noon on Sept. 14, the second floor was packed. In one of the common areas, a giant screen showed the number of active Facebook users worldwide. About 100 people, including Mark Zuckerberg and his top lieutenants, watched the numbers run up by about a thousand users per minute: 999,980,000 … 999,990,000 … 1,000,000,000. The counter paused for a moment when it rounded 10 digits, as if to emphasize the point: 1 billion users.
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    facebook hits a billion users
Catalina Titcomb

Web 2.0 and classroom research: What path should we take now? Educational Researcher, 3... - 0 views

  • Since the mid-1990s, the percentage of publicschools connected to the Internet exploded from 35% to 100%.Public instructional classrooms with Internet access grew to 94%,up from 14% a decade earlier, and the ratio of students perInternet-connected instructional computer decreased from 12:1to 3.8:1 (Wells & Lewis, 2006). Outside of schools, more thantwo thirds of people in the United States have Internet connec-tions at home, more than half of which are broadband (Horrigan, Educational Researcher, Vol. 38, No. 4, pp. 246–259DOI: 10.3102/0013189X09336671© 2009 AERA. http://er.aera.net  Web 2.0 and Classroom Research: What PathShould We Take Now?  Christine Greenhow, Beth Robelia, and Joan E. Hughes Learning, Teaching, andScholarship in a Digital AgeResearch Newsand Comment educational ReseaRcheR  246  by on June 17, 2009http://er.aera.netDownloaded from  (function() { var pageParams = {"origHeight": 1171, "origWidth": 902, "fonts": [4, 9, 8, 0, 7, 12, 6, 5], "pageNum": 2}; pageParams.containerElem = document.getElementById("outer_page_2"); pageParams.contentUrl = "http://html4.scribdassets.com/9qxvunnpogs3ko6/pages/2-470280afa2.jsonp"; pageParams.blur = false var page = docManager.addPage(pageParams); })();   May 2009 247 2008), and by 2014, it is estimated that 90% of all people in theUnited States will be online with dramatically faster, high-speednetworks (Fox, Anderson, & Rainie, 2005).
  • Web 2.0,” a term coined in 2004, characterizes a transitionfrom the predominantly read-only Web 1.0 into a “read-and-write” Web 2.0 (McManus, 2005, para. 1). Web 2.0 facilitates “participa-tory,” “collaborative,” and “distributed” practices within Web2.0–enabled formal and nonformal spheres of everyday activities(Lankshear & Knobel, 2006, p. 38). Other terms used to charac-terize Web 2.0 include “relationship” technologies (Schrage, 2001,para. 6), “participatory media” (Bull et al., 2008, p. 106), and“social digital technologies” (Palfrey & Gasser, 2008, p. 1). Web 2.0 is both a platform on which innovative technologieshave been built and a space where users are as important as thecontent they upload and share with others
AshLee Walker

The Benefits of Video Games - ABC News - 1 views

  • Educational Benefits for Students A recent study from the Education Development Center and the U.S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement. Interestingly, the study focused on young children, and 4- and 5-year-olds who participated showed increases in letter recognition, sounds association with letters, and understanding basic concepts about stories and print. The key for this study was having high-quality educational titles, along with parents and teachers who were equally invested in the subject matter. That way kids could discuss and examine the concepts that they were exposed to in the games. Also interesting is the value that video games are proven to have even for very young players. A study by the Education Department Center further found that low-income children are “better prepared for success in kindergarten when their preschool teachers incorporate educational video and games from the Ready to Learn Initiative.” Older children such as teens and tweens can benefit from gameplay as well. Even traditional games teach kids basic everyday skills, according to Ian Bogost, associate professor at the Georgia Institute of Technology and founder of software maker Persuasive Games. “Look at ‘World of Warcraft’: You’ve got 11-year-olds who are learning to delegate responsibility, promote teamwork and steer groups of people toward a common goal.” Games that are designed to help teach are having an impact on college-age pupils as well. Following a recent 3D virtual simulation of a US/Canadian border crossing, wherein students assumed the role of guards, Loyalist College in Ontario reported that the number of successful test scores increased from 56 percent to 95 percent.
  • As mentioned earlier, research underway by the Office of Naval Research (ONR) indicates that video games can help adults process information much faster and improve their fundamental abilities to reason and solve problems in novel contexts. In fact, results from the ONR study show that video game players perform 10 percent to 20 percent higher in terms of perceptual and cognitive ability than non-game players.
Catalina Titcomb

Four ways technology can help disabled people - Reason Digital - 0 views

  • The portability and affordability of tablets has made them a popular tool for speech and language therapists. Apps such as Speak for Yourself and Augie AAC allow therapists to work with individuals to help them access a vocabulary of over 13,000 words – all with just a few taps of the screen.
Jessica Casey

http://www.learningpt.org/pdfs/literacy/disability.pdf - 1 views

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    Starting with page 8, this article sites specific programs used on the computer and television that aides children with disabilities in improving their literacy skills.
Justin Dyson

PBS LearningMedia - 1 views

  • PBS LearningMedia's summer of literacy continues! Explore these dynamic resources designed to expand vocabulary, strengthen reading comprehension, and expose your students to notable authors and famous works of literature:
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    online resources for games, videos, and lesson plans to improve literacy skills
Justin Dyson

Text messaging can boost literacy among pupils, research suggests | National Literacy T... - 0 views

  • According to new research the use of “textisms” can improve literacy among pupils by giving them extra exposure to word composition outside the school day, it was claimed.
  • However academics from Coventry University said there was “no evidence” that access to mobile phones harmed children’s literacy skills and could even have a positive impact on spelling.
  • According to the report, the association between spelling and text messaging may be explained by the highly phonetic nature of the abbreviations used by children and the alphabetic awareness required for successfully decoding the words. The report, funded by Becta, the government's education technology agency stated: “It is also possible that textism use adds value because of the indirect way in which mobile phone use may be increasing children’s exposure to print outside of school.” Prof Clare Wood, senior lecturer in the university’s psychology department, said: “We are now starting to see consistent evidence that children’s use of text message abbreviations has a positive impact on their spelling skills. “There is no evidence that children’s language play when using mobile phones is damaging literacy development.”
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    texting improving literacy according to government education tech agency
Justin Dyson

TV can improve literacy - Winnipeg Free Press - 1 views

  • The long-held belief that television is detrimental to child development, emotional health and overall literacy has been a stubborn one in North America. The opinion, largely fuelled by anecdotal evidence, and poorly constructed studies has, however, proven not only unfounded, but the bulk of research has actually demonstrated the opposite.
  • "Moderate amounts of television viewing were found to be beneficial for reading," states Annie Moses in the Journal of Early Childhood Literacy, further stating that "programs that aim to promote literacy in young children have been found to positively impact specific early literacy skills".
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    Television found to improve literacy in children, especially at a young age.
Justin Dyson

About Us - 0 views

  • LeapFrog is a leading designer, developer and marketer of innovative, technology-based educational products and related proprietary content. LeapFrog is 100% focused on developing products that will provide the most engaging, effective learning experience - for all ages, in school or home, around the world. We put learning first - a philosophy that distinguishes us from our competitors and fuels the entire company.The LeapFrog learning experience is brought to life by our highly specialized teams who unite the three key elements that truly set our products apart:We start with a rigorous, proven learning methodologyWe create compelling, multi-layered contentWe deliver the content and learning experience through the use of technology that is intuitive, invisible and engaging
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    My son uses many leapfrog products and loves watching their movies. They have taught him to count, learn his ABC's, shapes, colors, and many other things that make up good literacy skills.
Justin Dyson

Facebook and Bebo can help literacy - Telegraph - 0 views

  • Facebook and Bebo should be used in the classroom to boost pupils' literacy skills, according to a Government-backed report.
  • t added: "Using sites to communicate, collaborate and create means learners use and can develop a wide range of literacy skills."
  • he study also said students should be allowed to use sites to "collaborate on homework projects or discuss lessons" with other pupils.
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    Facebook helps improve literacy according to UK sanctioned study by "Childnet"
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