Over the past several years, there has been tremendous interest among educators in the use of digital games as serious learning. Advocates of game-based learning for K-12 students cite the value of digital games to teach and reinforce skills that prepare students for college and career, such as collaboration, problem solving, creativity, and communication.
Not as often discussed is our ability to use students' in-game actions as evidence for the assessment of skills and knowledge, including those not easily measured by traditional multiple-choice tests.
Sir Ken Robinson outlines 3 principles crucial for the human mind to flourish - and how current education culture works against them. In a funny, stirring talk he tells us how to get out of the educational "death valley" we now face, and how to nurture our youngest generations with a climate of possibility.
This RSA Animate was adapted from a talk given at the RSA by Sir Ken Robinson, world-renowned education and creativity expert and recipient of the RSA's Benjamin Franklin award.
Creativity expert, Sir Ken Robinson asserts that schools kill creativity. Just a few years in our educational system and kids say adios to their innate creative abilities -- creativity defined as creating something original and useful. Notice that creativity's definition (creating something original and useful) is not limited to the arts; it includes all disciplines.