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jdavisedu

All Fun & Games? Understanding Learner Outcomes Through Educational Games - 0 views

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    Over the past several years, there has been tremendous interest among educators in the use of digital games as serious learning. Advocates of game-based learning for K-12 students cite the value of digital games to teach and reinforce skills that prepare students for college and career, such as collaboration, problem solving, creativity, and communication. Not as often discussed is our ability to use students' in-game actions as evidence for the assessment of skills and knowledge, including those not easily measured by traditional multiple-choice tests.
jdavisedu

The Partnership for 21st Century Skills - 1 views

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    The Partnership for 21st Century Skills (P21) was founded in 2002 as a coalition bringing together the business community, education leaders, and policymakers to position 21st century readiness at the center of US K-12 education and to kick-start a national conversation on the importance of 21st century skills for all students.
jdavisedu

RSA Animate - Changing Education Paradigms (Robinson, 2010) - 1 views

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    This RSA Animate was adapted from a talk given at the RSA by Sir Ken Robinson, world-renowned education and creativity expert and recipient of the RSA's Benjamin Franklin award.
jdavisedu

Do Schools Kill Creativity? If So, What Can We Do About It? (Taylor, n.d.) - 0 views

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    Creativity expert, Sir Ken Robinson asserts that schools kill creativity. Just a few years in our educational system and kids say adios to their innate creative abilities -- creativity defined as creating something original and useful. Notice that creativity's definition (creating something original and useful) is not limited to the arts; it includes all disciplines.
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