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Lisa Linn

sigve - home - 2 views

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    New ISTE SIG for Education in Virtual Environments
James OReilly

Architects and Planners Collaborate in Second Life | Planetizen - 1 views

shared by James OReilly on 01 May 09 - Cached
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    Linden Labs, creator of Second Life, has awarded a Linden Prize to Studio Wikitecture for their WikiTree project. The online collaboration uses the virtual world "to harness a groups collective intelligence in designing architecture." "To help aggregate the contributions of such a disparate range of individuals, we developed what could best be described as a 3D-Wiki plugin for Second Life. The Wiki-Tree, as we called it, worked very much like a conventional Wiki, but instead of tracking text documents in a linear history, this 3D-Wiki tracked versions of digital models and saved them within a continually evolving 3-dimensional collective 'mind map'.
James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
James OReilly

Virtual Learning Quality - Mastering ISO 9001 Quality Processes In Virtual Worlds - 0 views

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    ISO 9001 implementation for virtual learning & teaching
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