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Lisa Linn

sigve - home - 1 views

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    New ISTE SIG for Education in Virtual Environments
James OReilly

Insight3D - 0 views

shared by James OReilly on 25 Aug 09 - Cached
James OReilly

FriendFeed - Wikipedia, the free encyclopedia - 0 views

  • FriendFeed provides the facility to track these activities (such as posting on blogs, Twitter and Flickr) across a broad range of different social networks
  • On August 10th, 2009, Facebook Inc. agreed to acquire FriendFeed.[4] FriendFeed was bought for $15 million in cash, and $32.5 million in Facebook stock.
  • October 2007
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  • FriendFeed is a real-time feed aggregator that consolidates the updates from social media and social networking websites, social bookmarking websites, blogs and micro-blogging updates, as well as any other type of RSS/ Atom feed.
James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
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  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
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