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Willow Shenlin

Video Games and Learning: Teaching and Participatory Culture in the Digital Age, Kurt S... - 0 views

  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) [Paperback] Kurt Squire Kurt Squire (Author) › Visit Amazon's Kurt Squire Page Find all the books, read about the author, and more. See search results for this author Are you an author? Learn about Author Central amznJQ.onReady('bylinePopover', function () {}); (Author)
    • Willow Shenlin
       
      can't wait for them to add the table of content or something that will give a bit more info regarding the content of this book.
Jonathon Richter

http://gamesined.wikispaces.com/ - 0 views

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    "The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. At the low end of game technology, there are literally thousands of ways games can be - and are already being - applied in learning contexts. More complex approaches like role-playing, collaborative problem solving, and other forms of simulated experiences have broad applicability across a wide range of disciplines, and are beginning to be explored in more classrooms." - 2010 Horizon Report: K12 Edition
psymist

BBC NEWS | Technology | £100,000 prize for digital hunter - 0 views

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    A news article that I read a few years ago about a large-scale alternative reality game. Shows a real-life example.
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