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Jonathon Richter

http://gamesined.wikispaces.com/ - 0 views

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    "The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. At the low end of game technology, there are literally thousands of ways games can be - and are already being - applied in learning contexts. More complex approaches like role-playing, collaborative problem solving, and other forms of simulated experiences have broad applicability across a wide range of disciplines, and are beginning to be explored in more classrooms." - 2010 Horizon Report: K12 Edition
Willow Shenlin

Video Games and Learning: Teaching and Participatory Culture in the Digital Age, Kurt S... - 0 views

  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) [Paperback] Kurt Squire Kurt Squire (Author) › Visit Amazon's Kurt Squire Page Find all the books, read about the author, and more. See search results for this author Are you an author? Learn about Author Central amznJQ.onReady('bylinePopover', function () {}); (Author)
    • Willow Shenlin
       
      can't wait for them to add the table of content or something that will give a bit more info regarding the content of this book.
psymist

Strand+1+-+Nicola+Whitton+-+V1+Paper.pdf (application/pdf Object) - 0 views

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    A PDF about how alternative reality gaming could be useful in developing independence in students. A good introduction to alternative reality gaming in education.
psymist

Alternate reality game for education - ARGuing - ARGs in Education - 0 views

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    Has some more examples of actual applications of alternative reality gaming as well as some results about the usage.
Shelley Rodrigo

Two to Three Years: Game-Based Learning « 2011 Horizon Report - 0 views

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    Game-Based Learning is projected as adopted in 2-3 years--focused on College level teaching & learning. Provides examples.
Ag Gaire

Languages Online - 0 views

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    Don't be fooled by the name---this Australian site has several free, downloadable executable files for creating customized learning games for any subject for your students.
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    Even though the programs for the interactive tasks are not listed as working in windows 7, they do... Program files are WINDOWS-based. I use the activities in the left column (particularly memory & Tetris) for review. The right column (Cartoon story maker & portal maker) seem less stable and don't work well for me.
Rich Lewis

Blog - A Gamer's Education - 1 views

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    An interesting gathering of posts all related to gaming in education.
Shelley Rodrigo

2011 Horizon Report K-12 - 0 views

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    Game-Based Learning is listed as time to adoption in two to three years--focused on K-12, provides examples.
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