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Jonathon Richter

http://gamesined.wikispaces.com/ - 0 views

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    "The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. At the low end of game technology, there are literally thousands of ways games can be - and are already being - applied in learning contexts. More complex approaches like role-playing, collaborative problem solving, and other forms of simulated experiences have broad applicability across a wide range of disciplines, and are beginning to be explored in more classrooms." - 2010 Horizon Report: K12 Edition
Willow Shenlin

Video Games and Learning: Teaching and Participatory Culture in the Digital Age, Kurt S... - 0 views

  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) [Paperback] Kurt Squire Kurt Squire (Author) › Visit Amazon's Kurt Squire Page Find all the books, read about the author, and more. See search results for this author Are you an author? Learn about Author Central amznJQ.onReady('bylinePopover', function () {}); (Author)
    • Willow Shenlin
       
      can't wait for them to add the table of content or something that will give a bit more info regarding the content of this book.
Rich Lewis

Games Can Teach - 2 views

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    A site dedicated to "Bridging game-based learning research and practice"
Willow Shenlin

View Recorded Webinars - Situated Research - 0 views

    • Willow Shenlin
       
      July 2011 Gamer Psychology: Designing Hit Video Games. not all the webinar is relevant to 3dGameLab but there are some interesting points toward the end.
psymist

ELI7045.pdf (application/pdf Object) - 0 views

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    Another PDF that introduces alternative reality gaming.
psymist

Welcome to the Purdue University Online Writing Lab (OWL) - 0 views

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    Offers extensive information on all kinds of topics related to grammar and writing. Useful for both students and teachers.
psymist

Strand+1+-+Nicola+Whitton+-+V1+Paper.pdf (application/pdf Object) - 0 views

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    A PDF about how alternative reality gaming could be useful in developing independence in students. A good introduction to alternative reality gaming in education.
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