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Willow Shenlin

Video Games and Learning: Teaching and Participatory Culture in the Digital Age, Kurt S... - 0 views

  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) [Paperback] Kurt Squire Kurt Squire (Author) › Visit Amazon's Kurt Squire Page Find all the books, read about the author, and more. See search results for this author Are you an author? Learn about Author Central amznJQ.onReady('bylinePopover', function () {}); (Author)
    • Willow Shenlin
       
      can't wait for them to add the table of content or something that will give a bit more info regarding the content of this book.
Jonathon Richter

http://gamesined.wikispaces.com/ - 0 views

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    "The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training as well as by emerging research into the cognitive benefits of game play. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. At the low end of game technology, there are literally thousands of ways games can be - and are already being - applied in learning contexts. More complex approaches like role-playing, collaborative problem solving, and other forms of simulated experiences have broad applicability across a wide range of disciplines, and are beginning to be explored in more classrooms." - 2010 Horizon Report: K12 Edition
Shelley Rodrigo

Learnitology - powered by FeedBurner - 1 views

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    "Learnitology 06" is on "educational gaming."
Rich Lewis

Blog - A Gamer's Education - 1 views

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    An interesting gathering of posts all related to gaming in education.
psymist

Alternate reality game for education - ARGuing - ARGs in Education - 0 views

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    Has some more examples of actual applications of alternative reality gaming as well as some results about the usage.
psymist

Strand+1+-+Nicola+Whitton+-+V1+Paper.pdf (application/pdf Object) - 0 views

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    A PDF about how alternative reality gaming could be useful in developing independence in students. A good introduction to alternative reality gaming in education.
psymist

New Video Game Reviews, The Latest Video Games - Recently Reviewed Games at IGN - 0 views

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    Good game reviews so you can read about the new functions and styles of various games. Allows one to see innovation and, perhaps, think about how it can apply to education.
millisorj

Lure of the Labyrinth - 0 views

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    Interactive math game by Education Aracade
Jonathon Richter

Realityworks Teaches Business Ed with Online Simulation Games -- THE Journal - 0 views

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    THE Journal: "Realityworks teaches business education with online simulation games" - including The Business Game, The Entrepreneurship Game, and The Finance Game
Bruce Wolcott

Unite 11: Unity for Educators - Unity Videos - 1 views

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    Great descirption of a game development course making use of Unity 3D.
Lisa Dawley

Educational Innovator - 2 views

shared by Lisa Dawley on 22 Aug 11 - Cached
    • Lisa Dawley
       
      I found this very interesting
Shelley Rodrigo

2011 Horizon Report K-12 - 0 views

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    Game-Based Learning is listed as time to adoption in two to three years--focused on K-12, provides examples.
Shelley Rodrigo

Two to Three Years: Game-Based Learning « 2011 Horizon Report - 0 views

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    Game-Based Learning is projected as adopted in 2-3 years--focused on College level teaching & learning. Provides examples.
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