CommonCraft now has their entire collection of "Explanations in Plain English" videos posted to their own YouTube Channel. See: social networking, twitter, blogs, wikis etc.
Advances in technology have powered paradigmatic shifts in education (Frick, 1991)...the video from the award winning authors of Fluency in Distance Learning (www.tdsolutionsonline.com)encourage educators to use technology in new ways to support and transform erstwhile ways of teaching and learning.
The Library of Congress Teaching with Primary Sources - Colorado project at Metro State College of Denver, in partnership with the Colorado Council on 21st Century Learning, produced the video. "21st Century Learning Matters" provides an introduction and conversation starter for considering the transformations needed in education.
Slick video made by the Pearson Foundation for COSN that explains the shifts that need to happen if we are going to enable students to become fully digital literate. The Consortium for School Networking (CoSN) provides a voice for K-12 education leaders who use technology strategically to improve teaching and learning. CoSN provides products and services to support leadership development, advocacy, coalition building, and awareness of emerging technologies.
Phenomenal global collaboration project involving students from 15 countries. Teaching assignment is replicated across continents. Last year's project, Rock n Sol, was featured in the California K-12 Technology Showcase. This year's project, "Are You Game" focuses on digital storytelling. Students collaborate to compose music, make movies, podcasts, and experiments and met in face to face video-conferences. Using Garage Band, kids annually create a collaborative song that has been touched in every continent in the world. Each week, each group contributes 30 seconds with a specific musical instrument. Even blind students are involved in the project.
Part of an 18-unit curriculum developed by Renee Hobbs and integrating media literacy into common state standards in English, Social Studies, Math, and Health. Provided by Temple University's Media Education Lab.
When Indianapolis Public Schools (IPS) administrators recently turned their attention to social studies education, they concluded that a better means of engaging and holding students' interest was needed. Textbooks alone weren't enough to keep today's digital generation, raised in a dynamic visual environment, focused on learning. Thanks to the administrators' commitment to improvement, IPS educators and students are now accessing streaming video, images and other digital media in the classroom.
[April 08, Journal of Higher Education] \nAn assistant professor in Northwestern University's sociology department, has discovered that students aren't nearly as Web-savvy as they, or their elders, assume. Ms. Hargittai studies the technological fluency of college freshmen. She found that they lack a basic understanding of such terms as BCC (blind copy on e-mail), podcasting, and phishing. This spring she will start a national poster-and-video contest to promote Web-related skills.
Media technology is an integral part of children's lives in the twenty-first century. The world of electronic media, however, is changing dramatically. Television, until recently the dominant media source, has been joined by cell phones, iPods, video games, instant messaging, social networks on the Internet, and e-mail.This volume examines the best available evidence on whether and how exposure to different media forms is linked to child well-being. Contributors to the volume consider evidence for both children and adolescents and consider the quality of the available studies.
Ben Rigby and Rock the Vote have put together a book for activists, politicos, and organizers called "Mobilizing Generation 2.0: A Practical Guide to Using Web 2.0." It is a how-to guide to help those who want to mobilize using the web, focusing on how organizers can leverage blogging, social network sites, photo/video sharing, mobile phones, wikis, maps and virtual worlds.
Howard Gardner, the founder of multiple-intelligences theory, discusses the challenges ethics and education face as digital media become more prevalent. He looks at five ethical issues through his GOODPLAY PROJECT: Sense of identity, sense of privacy, sense of ownership/authorship, trustworthiness/ credibility and participation in community.
Visual literacy ...is the ability to interpret, use, appreciate, and create images and video using both conventional and 21st century media in ways that advance thinking, decision making, communication, and learning.
The Partnership for 21st Century Skills is pleased to offer Route 21, a one-stop-shop for 21st century skills-related information, resources and community tools. To get started, take a tour or explore the P21 Framework. Examples and videos of 21st century skills in action in today's classrooms
On April 23, 2008, public forum, "From MySpace to Hip Hop: New Media In the Everyday Lives of Youth," reported on the interim findings of the ethnographic project funded by the MacArthur Foundation, "Kids' Informal Learning through Digital Media," conducted by researchers at the University of California, Berkeley and the University of Southern California. Part 1, 4-23-08. This event addressed how digital technologies and new media are changing the way that young people learn, play, socialize and participate in civic life. The forum was presented by Common Sense Media, the MacArthur Foundation and the Stanford University School of Education.
Videostream of a forum that was held in December 2007 and hosted by the John D. and Catherine T. MacArthur Foundation to celebrate the publication of the MacArthur Series on Digital Media and Learning.
For a wide range of topics/resources on Digital Citizenship, check out this Diigo List. All resources have been tagged and cataloged from the entries found in the Ad4dcss Diigo Group on Digital Citizenship. This just makes them easier to find when educators are preparing a workshop or focusing on a specific topic area.
A range of research reports suggest that digital literacy should be a key part of curricular developments in both primary and secondary schools. Digital literacy is about far more than functional ICT skills: it requires support for children to access, create and communicate using ICT, as well as to be evaluative and critical about the influences and impacts of new media.