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Anne Bubnic

9 Myths about Digital Natives [Berkman Center] - 0 views

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    John Palfrey & Urs Gasser [Berkman Center] identify 9 myths about Digital Natives and offer succinct interpretations based on research and observations of youth. Educators involved in digital citizenship efforts may find a shift in thinking is necessary in how we educate students about issues related to online safety, copyright, privacy etc....where their confusions are and what they do/don't understand. It's also important to understand the significance of social groups and online communities on our youth and how they motivate development of friendship-driven and interest-driven content.
Anne Bubnic

Big Thinkers: Howard Gardner on Digital Youth [Video] - 1 views

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    Howard Gardner, the founder of multiple-intelligences theory, discusses the challenges ethics and education face as digital media become more prevalent. He looks at five ethical issues through his GOODPLAY PROJECT: Sense of identity, sense of privacy, sense of ownership/authorship, trustworthiness/ credibility and participation in community.
Anne Bubnic

How teens use social network sites: Clear insights - 0 views

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    Anne Collier provides us with thoughtful analysis and commentary on the MacArthur Foundation's recent symposium [April 2008) at Stanford, "From MySpace to Hip Hop: New Media In the Everyday Lives of Youth." Click here for the entire Digital Youth presentation.
Anne Bubnic

Mediasnackers | How Digital Youth Take In Information - 0 views

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    New term for how digital youth take in information: MEDIA SNACKERS. Check out the video on this page!
Anne Bubnic

From MySpace to Hip Hop: New Media in the EveryDay Lives of Youth [MacArthur Forum] - 0 views

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    On April 23, 2008, public forum, "From MySpace to Hip Hop: New Media In the Everyday Lives of Youth," reported on the interim findings of the ethnographic project funded by the MacArthur Foundation, "Kids' Informal Learning through Digital Media," conducted by researchers at the University of California, Berkeley and the University of Southern California. Part 1, 4-23-08. This event addressed how digital technologies and new media are changing the way that young people learn, play, socialize and participate in civic life. The forum was presented by Common Sense Media, the MacArthur Foundation and the Stanford University School of Education.
Anne Bubnic

Children of the tech revolution - 0 views

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    Pinned to the wall of my daughter's grade one classroom is a sheet of butcher's paper, listing questions she and her classmates would like to answer.\n\nWill the water run out? How many children travel to school in a sustainable way? Are cities a good idea? The next sheet lists ways they will find out the answers. First on the list: check the internet. These six and seven-year-olds are part of the emerging generation Z . Demographers and social researchers have banged on endlessly about gen Y and their rapid embrace of new technology but gen Z is the first generation born into a digital world.
Anne Bubnic

JustThink.org - 0 views

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    Founded in 1995 as a concerned response to the ever-increasing deluge of messages youth receive from television, radio, film, print media, electronic games, and the Internet, Just Think teaches young people media literacy skills for the 21st century.
Anne Bubnic

Mobilizing Generation 2.0: A Practical Guide to Using Web2.0 Technologies to Recruit, O... - 0 views

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    Ben Rigby and Rock the Vote have put together a book for activists, politicos, and organizers called "Mobilizing Generation 2.0: A Practical Guide to Using Web 2.0." It is a how-to guide to help those who want to mobilize using the web, focusing on how organizers can leverage blogging, social network sites, photo/video sharing, mobile phones, wikis, maps and virtual worlds.
Anne Bubnic

New Image for Computing [PDF] - 0 views

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    Supported by a grant from the National Science Foundation, New Image for Computing (NIC) is currently in the first stage of what is planned as a multi-phase project that aims to improve the image of computer science among high school students (with a special focus on gender and ethnic disparities) and encourage greater participation in computer science at the postsecondary level. Download the full report.
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