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Cathy Oxley

Pageflakes - Web2.0 Safari - 0 views

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    "This is our web2.0 first expedition. Browse, look around, read, stop by, understand,ask questions, appreciate what's out there! You go wherever you want. You don't have to explore each Web2.0 box, just do what time and interest let you explore."
beth gourley

"Social Media is Here to Stay... Now What?" - 0 views

  • Social media is the latest buzzword
  • Web2.0 means different things to different people
  • Web2.0 was about the perpetual beta
  • ...49 more annotations...
  • For users, Web2.0 was all about reorganizing web-based practices around Friends
  • typically labeled social networkING sites were never really about networking for most users. They were about socializing inside of pre-existing networks.
  • ACT ONE : NETWORK EFFECTS
  • Friendster was designed as to be an online dating site.
  • MySpace aimed to attract all of those being ejected from Friendster
  • Facebook had launched as a Harvard-only site before expanding to other elite institutions
  • And only in 2006, did they open to all.
  • in the 2006-2007 school year, a split amongst American teens occurred
  • college-bound kids from wealthier or upwardly mobile backgrounds flocked to Facebook
  • urban or less economically privileged backgrounds rejected the transition and opted to stay with MySpace
  • At this stage, over 35% of American adults have a profile on a social network site
  • the single most important factor in determining whether or not a person will adopt one of these sites is whether or not it is the place where their friends hangout.
  • do you know anything about the cluster dynamics of the users
  • all fine and well if everyone can get access to the same platform, but when that's not the case, new problems emerge.
  • ACT TWO : YOUTH VS. ADULTS
  • showcases the ways in which some tools are used differently by different groups.
  • For American teenagers, social network sites became a social hangout space, not unlike the malls
  • Adults, far more than teens, are using Facebook for its intended purpose as a social utility. For example, it is a tool for communicating with the past.
  • dynamic more visible than in the recent "25 Things" phenomena.
  • Adults are crafting them to show-off to people from the past and connect the dots between different audiences as a way of coping with the awkwardness of collapsed contexts.
  • Twitter is all the rage, but are kids using it? For the most part, no.
  • many are leveraging Twitter to be part of a broad dialogue
  • We design social media for an intended audience but aren't always prepared for network effects or the different use cases that emerge when people decide to repurpose their technology.
  • The key lesson from the rise of social media for you is that a great deal of software is best built as a coordinated dance between you and the users.
  • you are probably even aware of how inaccurate the public portrait of risk is
  • ACT THREE : RESHAPING PUBLICS
  • I want to discuss five properties of social media and three dynamics. These are the crux of what makes the phenomena we're seeing so different from unmediated phenomena.
  • 1. Persistence.
  • The bits-wise nature of social media means that a great deal of content produced through social media is persistent by default.
  • You can copy and paste a conversation from one medium to another, adding to the persistent nature of it
  • 2. Replicability.
  • much easier to alter what's been said than to confirm that it's an accurate portrayal of the original conversation.
  • 3. Searchability.
  • Search changes the landscape, making information available at our fingertips
  • 4. Scalability.
  • Conversations that were intended for just a friend or two might spiral out of control and scale to the entire school
  • 5. (de)locatability.
  • This paradox means that we are simultaneously more and less connected to physical space.
  • Those five properties are intertwined, but their implications have to do with the ways in which they alter social dynamics.
  • 1. Invisible Audiences.
  • lurkers who are present at the moment
  • visitors who access our content at a later date or in a different environment
  • having to present ourselves and communicate without fully understanding the potential or actual audience
  • 2. Collapsed Contexts
  • Social media brings all of these contexts crashing into one another and it's often difficult to figure out what's appropriate, let alone what can be understood.
  • 3. Blurring of Public and Private
  • As we are already starting to see, this creates all new questions about context and privacy, about our relationship to space and to the people around us.
  • One of the key challenges is learning how to adapt to an environment in which these properties and dynamics play a key role. This is a systems problem.
  • Social media is not new. M
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    Important summary of how social media works for youth and adults, and how five properties and three dynamics have a systematic affect that we all must deal with.
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    Diigo in education
Beverley Humphrey

Online Ribbon Generator Tool - 0 views

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    QuickRibbon website ribbon generator, free Web2.0 widget
Donna Baumbach

The Cat Bookler and the Mystery of the Missing Mysteries - Welcome - 0 views

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    clever and creative website for book fair at a middle school - with book trailers and lots of web2.0 tools used
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    by Kathy Adams, Lee County, Florida
Donna Baumbach

Web 2.0 in the Classroom - Prezi - 1 views

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    Prezi by Darren Walker Introduction to Web2.0 tools
Jennifer Scypinski

School libraries as a "third place" - Home - Doug Johnson's Blue Skunk Blog - 0 views

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    education technology libraries humor web2.0 school
Fran Bullington

gocast.it - - 14 views

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    Meet and share on live video
Geise Library

Resources for Teaching and Learning - 0 views

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    21st Century Information fluency
Geise Library

edshelf | Reviews and recommendations of tools for education - 0 views

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    Reviews and recommendations of tools for education
Geise Library

Make Your Images Interactive - ThingLink - 0 views

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    LOVE THIS! You have an image and can add music, video, sound and text to "make" a deeper story. Fantastic!
Erica Trowbridge

Learn More - ThingLink - 0 views

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    An interactive website where you can place web links into still pictures.
Susan Harari

inkle | interactive stories - 0 views

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    inkle is a Cambridge-based start-up founded on eleven years combined experience in the video-game industry. Our founders, Joseph Humfrey and Jon Ingold, have worked on every major platform there is for digital media, from Xbox and Playstation to iPad and Kindle; making games and interactive stories about every topic, from cooking to go-kart racing, from Victorian magicians to telepathic Martians.
Donna Baumbach

10 Tips for Digital Photo Editing & Fun | - 11 views

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     The Daring Librarian
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