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jsmith4

Existentialism - Wikipedia, the free encyclopedia - 0 views

  • A central proposition of existentialism is that existence precedes essence, which means that the actual life of the individual is what constitutes what could be called his or her "essence" instead of there being a predetermined essence that defines what it is to be a human. Thus, the human being - through his consciousness - creates his own values and determines a meaning to his life.[65]. Although it was Sartre who explicitly coined the phrase, similar notions can be found in the thought of many existentialist philosophers, from Kierkegaard to Heidegger.
    • jsmith4
       
      This quote actually relates to my topic and My opinion differs. The quote says that existence precedes essence and that is true in physically and literally but in a spiritual sense, it is incorrect. This is due to the fact that like i said in my earlier paragraphs, you have your natural imaginary subtle thoughts then you have the physical ones that are manifested from those so "essence" infact precedes existence. Think about this, love is essence because it is an imaginary substance and that can sometimes lead to sexual intercourse with brings about something physical...a baby right? See so essence comes before existence or life for that matter.
Hawa EWSIS

Video game behavioral effects - Wikipedia, the free encyclopedia - 0 views

  • From both a social and psychological standpoint, video games have the ability to influence their players both on implicit and explicit levels.
    • Hawa EWSIS
       
      What does it mean when it says both on implicit and explicit levels?
  • Research on aggressive behavior as an effect of playing violent video games began in the 1980s and 1990s and still continues today.
    • Hawa EWSIS
       
      This is seen a lot in our society today. Many people who are video game addicts exhibit this behavior.
  • some researchers claim that these violent games may cause more intense feelings of aggression than nonviolent games, and may trigger feelings of anger and hostility. Several studies that have supported such findings.
    • Hawa EWSIS
       
      as one can see at the bottom of this, there is another article supporting this theory.
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  • The average gamer, far from being a teen, is actually a 35-year-old man who is overweight, aggressive, introverted — and often depressed, according to a report from the Centers for Disease Control and Prevention (CDC).[4]
    • Hawa EWSIS
       
      Woah, that is actually really surprising. I thought that the average gamer was a teenager not a 35 year old man
  • Female video game characters are often hypersexualized and unrealistic,[8][9] and have been shown to play a factor in hard-core gamers’ perceptions of ideal beauty
    • Hawa EWSIS
       
      this is really true since when I play some video games the girls are so unrealistic with huge breasts and all that. It actually makes me feel ugly all the time compared to them.
  • This repetition of violence and reward system create a psychological effect on people telling them that violence is okay.
    • Hawa EWSIS
       
      Is that people commit murders and stuff? This it because of huge influence of the video games?
  • This addiction could lead to physical health problems, spending problems, and time displacement leading to missed work or school days. In one example, a 28 year old South Korean gamer died after 50 hours of StarCraft online gameplay.[12]
    • Hawa EWSIS
       
      I know that video game addiction can make someone socially awkward, but can it really make someone die? Somebody should really go into that....
  • The rise in childhood obesity in the U.S. has raised awareness of media consumption in children.[citation needed] Not only are parents and organizations blaming the food industry for the problem, but they are turning to television and video games as a key factor. Displacement Theory supports the notion that the time that would normally be spent being active outdoors or in sports, children are now replacing with leisure and inactive time in front of the television.[citation needed] Others tend the blame the problem on parental enforcement.[citation needed]
    • Hawa EWSIS
       
      In short, parents are just blaming video games for their child being overweight. Why would blame others? It's their fault in my opinion since it's the parents that give children access to video games and other things....
  • Anderson and Bushman explain how violent video games promote violent behavior, attitudes and beliefs.
  • have written that video games are neither good or bad alone, because it all depends on the individual and the context they are played in.[18]
    • Hawa EWSIS
       
      I have to agree for the fact that it all does depend on the person. They all have different effects on someone even though sometimes they share the same effects.
  • The interactive nature allows for high levels of entertainment, but has not yet been shown to subtract from the educational lessons being taught. Additionally, developers are beginning to change the view of traditional video games by creating popular games that require the player to be active -Wii Fit, Dance Dance Revolution- or focus on using brain power -Brain Age 2.
    • Hawa EWSIS
       
      see....a lot of people tend to think that video games is coupled with laziness and being unhealthy. However there are someone games that help become active and some that requires brain power. So video games aren't always that bad.
  • Many authors disagree with the notion that suggests that the media can cause violence, they think that media cannot cause violence because human can recognize what is wrong and what is right and people are not copycats
    • Hawa EWSIS
       
      Well this can be true at times. It is usually built in someone that tells them what is wrong or not. However, what if it's a child who plays the violent games. They're so young that they might not know what is wrong or right...
  • Journalist and author, David Sheff, believes that many skills can be learned from the gaming experience, it builds practical and intellectual skills,” by playing video games children gain problem solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive skills, resources management, logistics mapping, memory, quick thinking and reasonal judgements”. [26]
    • Hawa EWSIS
       
      This can be true at times. However I don't really agree with the reasonal judgements. It depends on the person really.
  • There are many positive effects of video games on some people as suggested by some researches; people play because they want to get away from their everyday life, break routine, to relive stress, allow them to cool off when they are stressful, could help people take out their anger through the game rather in real life because they are fun and interesting way to spend time. [25]
    • Hawa EWSIS
       
      This is true, because you can get lost in the world of whatever game you are playing. You can become another character and just be someone else for a while. Also it's sort of a hea;thy way to release stress instead of surpressing it.
  • In research undertaken by Acta Psychologica, in a number of tasks, video game experts outperformed non-gamers. Experts were able to track objects moving at greater speeds, perform more accurately in a visual short-term memory test, switch between tasks more quickly, and make decisions about rotated objects more quickly and accurately.
    • Hawa EWSIS
       
      Well this is sort of true too since I experience something like this once. I think it does help hand eye coordination at times...
Kit EWSIS

Mythology - Wikipedia, the free encyclopedia - 0 views

shared by Kit EWSIS on 09 Dec 09 - Cached
  • One theory claims that myths are distorted accounts of real historical events.[26][27] According to this theory, storytellers repeatedly elaborated upon historical accounts until the figures in those accounts gained the status of gods.[26][27] For example, one might argue that the myth of the wind-god Aeolus evolved from a historical account of a king who taught his people to use sails and interpret the winds
    • Kit EWSIS
       
      I always ask myself, do Myth According to history event or people? Maybe is theory maybe right.
  • Some thinkers believe that myths resulted from the personification of inanimate objects and forces. According to these thinkers, the ancients worshipped natural phenomena such as fire and air, gradually coming to describe them as gods
    • Kit EWSIS
       
      I'm think this theory is also good, I never knew there were so many thoery. I thought it may answer the question. Which came first? Myth or Gods?
  • According to the myth-ritual theory, the existence of myth is tied to ritual.[33] In its most extreme form, this theory claims that myths arose to explain rituals.[34] This claim was first put forward by the biblical scholar William Robertson Smith.[35] According to Smith, people begin performing rituals for some reason that is not related to myth; later, after they have forgotten the original reason for a ritual, they try to account for the ritual by inventing a myth and claiming that the ritual commemorates the events described in that myth.[
    • Kit EWSIS
       
      I never realized ritual is also releated to myth. Now I think of it many culture had different kind of ritual, even some means to offer a human life to what they belived in.
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  • The first scholarly theories of myth appeared during the second half of the 19th century.[46] In general, these 19th-century theories framed myth as a failed or obsolete mode of thought, often by interpreting myth as the primitive counterpart of modern science.
Helen EWSIS

Korean wave - Wikipedia, the free encyclopedia - 0 views

  • He concludes his article by warning, “If the Korean Wave continues to surge, reflecting the diplomatic relations that supports a capitalist logic rather than a strengthening of the communicative power of civil society to provide the possibility of diversifying the cultural tastes of the masses, then it will have to put up a hard fight against China’s ethnocentrism and Japan’s malleable nationalism.”
    • Helen EWSIS
       
      Wow, that seems kind of harsh. I don't like the fact that these countries have such high competition with each other. It's like a constant war to see who is better. I guess it's just human nature to want to be the best out of the best.
  • Recent years have seen an increase in interest in the Korean language,[5] Korean cuisine[4] and Hanbok, the traditional Korean dress.
    • Helen EWSIS
       
      I have to totally agree with statement because the Korean culture is becomming more and more popular. Koreans all over the world are digging deep in to their inner self to represent their culture in the most positive way. Thanksgiving, or Chuseok, is now known all over the world and its making a name for itself. There is also Korean Children's Day and the Korean/Lunar New Year.
  • The success of South Korean dramas, movies, and music served as a major tourist magnet for South Korea in 2005, with tourists from countries such as Japan, China, the Philippines, Thailand, Singapore, Malaysia, Indonesia and Vietnam.
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  • Korean male celebrities are now among the highest-paid actors outside of Hollywood.
    • Helen EWSIS
       
      Haha, this is so true. Korean actors and actresses make so much money and most of them start at a young age, so they can be billionaires before they even get married. Take Bi Rain for example. He just finished filming the movie, Ninja Assassin in the U.S. I can't even imagine how much money he made off this movie alone.
  • The best-selling international singers from Korea are TVXQ also known as Dong Bang Shin Ki and Tohoshinki, Rain, and BoA; the latter due in no small part to her popularity in the J-pop market.
  • With the Korean Wave phenomenon splashing throughout the South East Asia with its dramas, catchy pop songs & B-Boys dances, the Korean language & Hangul are no longer an alien to Malaysians.
  • The Korean wave started with popular Korean drama winter sonata when TV3 bought the right to show it on malaysian TV."Winter Sonata" was the first of the Korean Waves to crash onto Malaysian shores.
  • A tsunami of Korean TV series such as "Autumn Fairy Tale," "Joyful Girl," "My Love, Patsi," and "Jewel in the Palace" followed its success. "Jewel in the Palace" which showcased Korean food was as addictive as "Winter Sonata" - its lead actress Lee Young-ae is second to Bae Yong-joon as the most popular South Korean celebrity in Malaysia.
    • Helen EWSIS
       
      It's funny how one drama can bring so much to the world. The diehard fans just can't get enough of the dramas and actors/actresses in them. It's amazing! But, sometimes it can get a little out of hand...
  • The soap opera attracted more than 1.3 million viewers per episode.
    • Helen EWSIS
       
      That's a lot of people... just in Malaysia alone?
  • Malaysians were also swept away by South Korean pop singers and groups such as Jang Nara, Rain, BoA, BabyVox, and T.V.X.Q.For DBSK, the 2007 concert was their second concert in Malaysia since they first visited Malaysia in 2006 as part of their first Asia tour to support their “Rising Sun” album.
  • Five new Korean restaurants named Daejanggeum (Jewel in the Palace) have opened in Kuala Lumpur. Thanks to the boom of the Korean Wave trend, exports of kimchi to Malaysia increased by 150 percent.
    • Helen EWSIS
       
      It's good to have an influence on another culture. This shows that the influence is indeed working its magic on the Malaysian society. Yay for Korean food!
  • The current popular K-pop band in Malaysia is DBSK, SS501, Super Junior, Big bang, 2PM, SNSD, SHINee, Wonder Girls, FT Island, f(x), including popular hip hop band Epik High.
    • Helen EWSIS
       
      5 out of these 11 groups named are from SM Entertainment.
  • Korean wave reached Burma via drama series.
  • In 2006, South Korean programs on Chinese government TV networks accounted for more than all other foreign programs combined.
  • Two radio stations, Commercial Radio Hong Kong and Metro Broadcast, introduced radio programmes focusing on Korean popular music and introducing the Korean wave.
  • The mainstream Bollywood film industry which has often been accused of plagiarism, has allegedly made several illegal remakes of successful Korean films.
  • There have also been allegations of music plagiarism from Korean pop bands by Bollywood's music directors.[
    • Helen EWSIS
       
      This was something that I've never known about. Maybe I'll do some research on this.
  • After the success of the drama Dae Jang Geum in Iran,[9], Iranian national TV's Channel 2 showed a series of programs called Korean Wave introducing Korean culture, and interviewed the drama's lead actress Lee Young Ae
  • The Korean Wave began in earnest in Japan after the airing of Winter Sonata on NHK, with an especially warm reception for lead actor Bae Yong Joon whom the Japanese have affectionally en masse nicknamed Yon-sama.
  • Several Korean artists have also had success targeting the Japanese market, such as BoA, TVXQ, Won Bin, SS501, Super Junior and most recently, Big Bang.
  • In fact, BoA is the first and only non-Japanese Asian to have two million-selling albums and one of only two artists to have six consecutive albums top the Oricon chart.
    • Helen EWSIS
       
      I love BoA; she is really an inspiration. She started her international career at such a young age. She was only 14 years old when she signed under the management of SM Entertainment in 2000. She is known globally for her ability to compose songs, sing, dance, model, and how she adapts to languages. She is highly famed in Japan and Korea for her ability to produce songs in Japanese and Korean.
  • ABS-CBN, after being out-gunned by its rival GMA Network in airing Korean dramas, has three of the biggest South Korean television networks as their affiliates (KBS, MBC and SBS) in order to have a steady supply of Korean dramas, which are insanely popular in the country.
  • Korean groups/idols from South Korea who is gaining popularity from different continents such as DBSK, SS501, Super Junior, Big Bang, SNSD, SHINee, Wonder Girls and other groups has gained popularity to the teenagers in the Philippines, and 2009 was their year.
Taro S

hmanrights - 0 views

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    The economy of China, gap between the poor and the rich is huge.
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